Audiovisual Practice

  • Why do certain sounds seem to “fit” with certain images while others do not?
  • What can sound and image relationships tell us about the way we perceive the world?
  • How can we reintegrate performance into audiovisual practices?

These are some of the questions which drive our audiovisual research activities. Seeking to innovate through both practice-research and scholarly activities, our research in audiovisual practice seeks to interrogate the relationships between sound and image and to share outcomes to benefit both scholars and practitioners working with audiovisual media.

Outputs include:

Sound and Image: Aesthetics and Practices [AVAILABLE JUNE 2020] Sound and Image: Aesthetics and Practices brings together international artist scholars to explore diverse sound and image practices, applying critical perspectives to interrogate and evaluate both the aesthetics and practices that underpin the audiovisual. Contributions draw upon established discourses in electroacoustic music, media art history, film studies, critical theory and dance; framing and critiquing these …


(I)MAGESOUND(S) is a project that embraces an expanded experience of the cinematic, locating historical and contemporary artists’ work alongside the work of Jim Hobbs and Andrew Hill. The concept for the programme was originally born out of a research project/commission by Mono No Aware and The New York Public Library (NYPL) for the Performing Arts, …



SOUND/IMAGE 19 – Exploring Sonic and Audio-Visual Practice Dates: 9-10th November 2019 This colloquium hosted by the School of Design of the University of Greenwich, explores the relationship between sounds and images, and the images which sounds can construct by themselves. —– —– —– Through a series of complementary strands – talks, screenings and loudspeaker …


SOUND/IMAGE18 – November 10th / 11th

This weekend saw the fourth SOUND/IMAGE colloquium hosted in Greenwich and welcoming a host of international artists and thinkers focussing on the topic of sound and image composition and perception. Click here for the full programme and abstracts.


Guest Lecture – Prof. Görne talks Crossmodal Metaphors in Sound composition for Image

We were delighted to welcome Prof. Thomas Görne from our ERASMUS partner HAW Hamburg to give a lecture to our Sound and Image students. Prof. Görne discussed how recent research in perceptual psychology can help inform Sound Design practice.


Paula Fairfield – Game of Thrones Sound Design

Emmy Award Winning Sound Designer, Paula Fairfield reveals how she designed sound for the iconic creatures in Game of Thrones. With surround sound examples and stems from major scenes in Season 7, Paula will discuss the evolution of creature sound sets: including the dragons, the wights, the Whitewalkers, the polar bear, the direwolves, and the …



The Sound/Image colloquium explores the relationships between sounds and images, and the images which sounds can construct by themselves. Through a series of complementary strands – talks, screenings, loudspeaker orchestra concerts – we will bring together artists and experts to investigate sound and sound-image phenomena. This year we are delighted to invite Yves Daoust, Holly Rogers …


Sound / Image 2016

SOUND/IMAGE COLLOQUIUM 2016 Sound/Image Colloquium: Exploring sonic and audio-visual practice On the 12-13 November 2016 we held another highly successful Sound/ Image colloquium. We invited speakers from over ten countries to share their work and ideas around audio-visual practice, exploring the relationships between sounds and images, and the images which sounds can construct by themselves. This …

Sound / Image – 2015

(November 2015) An international colloquium on sound and audio-visual practice. With talks from international experts, screenings and loudspeaker orchestra concerts from artists and composers. Click here for more info:


Drawing towards Sound: Visualising the Sonic

(March / April 2015) An exhibition, with select performances, examining the interface between the visual and the aural through notation, documentation, performance and video/moving image.