Tag Archives: transmedia

How Should We Publish Our Research?

The Creative Conversations Project has been hosting events & panel discussion since 2015 and have decided to publish a series of books based on our findings. Our first publication will be a curated collection of articles expanding upon our research into The New Space of Publishing, which we aim to bring out this summer. One concern for the publication began to take the full attention of the team, how do we disseminate our research to the widest possible audience? To answer this question I composed a mini-project entitled Digitising Academic Publishing, which aims to:

  • Understand the best way Creative Conversations can publish our findings.
  • Contrast traditional and contemporary publishing models to provide a comprehensive understanding of the market.
  • Identify key milestones in the history of academic publishing.
  • Better understand the future of digital academic publishing.

Our publication will take two forms: a physical print (limited print run), which will allow us to explore & understand the particular logistics and aesthetics involved in producing a book as a physical commodity. From this we will gather first hand insight into traditional academic publishing models. The findings will also be published and distributed online allowing us to explore the advent of digital & hybrid publishing models, self-publishing & distribution, as well as digital design & formatting. Publishing online will also present new challenges when trying to reach the widest possible audience.

What Is Academic Publishing?

Academic publishing is the field of publishing which distributes academic findings and research. This can be done in a number of ways (for full description see the appendix at the bottom of the page).

The purpose of academic publishing is attributed to its conception. Now over 350 years old the first academic journals, The Royal Society of London’s Philosophical Transactions and the French published Journal des Sçavans aimed to capitalise and document the scientific revolution that was occurring[1]. The widespread dissemination of knowledge provided the foundation for the industrial revolution and widespread growth, fueling the overall keen interest in science, history and the arts, that preceded it.

Modern academic publishing provides much the same purpose, allowing for the growth and continued development of learned professions. However, publishing increasingly has become a symbol of status for academics. Those with a higher publishing status considered themselves to be more academically viable. This problem has seen a recent spike in journal subscription costs[2].

The Big Five?

Within any capitalist market, the reliance on continued growth and prolonged market sustainability eventually leads to dominant market powers who consist of huge conglomerates. The big five in international academic publishing are Reed Elsevier, Springer Science+Business Media, Wiley-Blackwell, Taylor & Francis, and Sage, which now control over 50% of the academic markets, with some publishers owning up to 70% of specified academic areas as of 2015[3].  In contrast, in 1973, market share of the five largest publishers was only about 20 percent. Open access was proposed as early as 1994[4] as an attempt to prevent this oligopoly, but was not immediately implemented. The ensuing result was that journal prices increased substantially and, since research institutes required access to multiple subscription services, poorer academic institutes were priced out[5].

The creation of market dominance has occurred in similar fashion to the music[6] and commercial publishing markets[7]. The sudden drop of physical consumption of academic journals in favour of digital publications caused the market to restructure and those able to offer subscription services prevail. This, twinned with a boom in research institutes and outputs, saw prices increase six fold since 1990[8]. However, a 2012 article argued that the statistics were inaccurate with regards to the rising costs of publications, due to the changing dynamic of sales within the market[9]. The article provided key areas to consider when identifying if publishing costs are really increasing at such a rate:

  • Purchasing Patterns – The application of subscription services and how these will be affected by fair usage.
  • Price Per Journal – The Increase of one journal adjusted for inflation.
  • Cost Per Article Download – Globally an article cost £0.70 in 2008[10].
  • Growth in Content – In 1990 there were 16,000 academic journals, and 26,000 by 2010[11].
  • Growth in Research – Ever increasing funding for research outputs.
  • Growth in Usage – In 2011 the number of cited references per article in major scientific disciplines had gone up by 1/3 to 1/2 from 1990[12].

Similar to the music and commercial publishing markets, the digitisation of articles has left the commodity worthless, while access to a large collection of articles is of great value. The push will leave article reservoirs to continue to grow in significance as the market overall continues to stutter.

The Future?

Regardless of the current state of the academic publishing market, the recent application of Open Access in the UK has seen a sudden opening up of the market with the introduction of new university presses and legitimately ranked self-publishing platforms. We have seen a resurgence in independent market control and competition.

Things we’ve covered:

  • The different types of academic publishing models.
  • The importance of academic journals to human development.
  • The effects of dominance in the academic publishing market.
  • How information reservoirs will become more significant.

http://blogs.gre.ac.uk/creativeconversations/2017/03/09/introduction-two-new-mini-projects/

 

Appendix – Types of Academic Outputs


Monographs:

A study of a single specialised subject or aspect of it – usually highly detailed on a limited area of a subject or field of enquiry.

Research Papers:

A written record of insight into a particular academic discipline. Research papers follow strict formatting. They rely on the referencing of other papers, books or original source materials.

Academic Journals:

A specific area publication intended for professionals. Usually compromised of multiple writings from several academics, they are published regularly and are regarded as one of the main sources of authority in academia. The academic journal was created to help academics disseminate research to a larger audience in a coherent and competent way. Peer review provides that the development of knowledge remains consistent and competent. Journals are now distributed through a mix of physical and digital subscription services. Journals are normally numbered to allow professionals to easily refer back to.

Magazines:

A magazine is a collection of stories, articles or news on particular academic studies. They are produced periodically to keep their readers updated with breakthroughs and the latest news in their specific fields. Usually available through subscription services.


Did you know that before the 19th century books were referred to as ‘magazines’?

The original origins of magazine referred to storage of a ‘collection’ of goods and materials, hence why people called books magazines.


Books:

An academic book is an extensive publication. Normally a collection of papers by one or more people, or collection of papers & other materials. The scope of a book can range from area introductory texts to advanced understandings, which deconstruct specific academic areas.

References –

[1] C, Costa. The Participatory Web in the Context of Academic Research: Landscapes of Change and Conflicts. (2013).

[2] Mabe, Michael. Ware, M. The STM Report (2015)

[3] Larivière V, Haustein S, Mongeon P. The Oligopoly of Academic Publishers in the Digital Era. (2015).

[4] Harnad, S. A Subversive Proposal. (1995).

[5] Habib, A. How Academic Journals Price Out Developing Countries. (2011).

[6] IFPI. Digital Music Report. (2015).

[7] Wischenbart, R. Global Trends in Publishing 2014. (2014).

[8] Bosch, S., Henderson, K., & Klusendorf, H. Periodicals Price Survey 2011: Under pressure, Times are changing. Library Journal. (2011).

[9] Gantz, P. Digital Licenses Replace Print Prices as Accurate Reflection of Real Journal Costs. Volume 11, No. 3, (Summer/Fall 2012).

[10] Research Information Network. E-journals: their use, value and impact final report (2011)

[11] International STM, ALPSP and the Publishers Association. Scientific Technical and Medical (STM). (2010).

[12] Research Information Network. E-journals: their use, value and impact final report (2011)

A Transmedial Tale: Beauty and the Beast

“I think the core of it, is confidence in storytelling.”– Chris Sizemore Editor at the BBC [1]

Storytelling is the creative’s greatest tool. Everyone and everything has a story, but it’s the way in which a story is told which gives it the ability to capture our imaginations. A great story can make you laugh or cry. It can bring us together or make us feel alone. The most important stories are the ones we learn at a young age. They teach us right from wrong, and how to behave in this new and exciting world we find ourselves in. Transmedia is a form of multimedia storytelling conceptualised by Henry Jenkins [2]. It is defined by the way creators use technology to expand upon their narratives [3], using ‘multiple delivery channels‘ to create ‘a unified and coordinated entertainment experience [4]’. With storytelling entering a digital age and Disney’s new live adaptation of ‘Beauty and the Beast’ arriving in cinemas soon, it’s important to ask how transmedia could be used to better educate children and adults, why ‘Beauty and the Beast’ would be a perfect vehicle for this and whether Disney should be taking a greater advantage of transmedia storytelling?

Written by French author Madame de Villeneuve in 1740[5], ‘La Belle et la Bête’, tells the tale of a handsome prince who is transformed into a beast, due to his spite and hubris. The curse can only be lifted if, before his 21st birthday, he finds someone who loves him despite his appearance. Constructed through magical realism, the narrative conveys a warning of the danger of preconceptions. The beast becoming the physical manifestation of his own prejudices taught the reader a cautionary tale [6] of the consequences of prejudice towards others. Such moral questions provide the perfect foundation for expansion through transmedia storytelling. The immersion and interactivity of apps, social media and VR, combined with this universal tale could create limitless learning opportunities.

Transmedia Literacy is a programme set up precisely to explore this potential. Funded through Horizon 2020, the programme is headed by Carlos A. Scolari[7], Associate Professor at the Universitat Pompeu Fabra[8]. The author of 15 books on digital media, Carlos wants to explore the possibilities of immersive educational tools. The project aims to bridge the, ‘cultural and technological gap between today’s youth and [the] school system[9]’, which has been caused by advancing technological integration in our lives, as well as to encourage schools to do more to implement, ‘transliteracies’ into the classroom. The programme is a collaboration piece with scholars all over Europe working together to develop a greater understanding of child learning behaviours through technology. The program will redefine classic storytelling blurring the lines between ‘offline and online’.

The Walt Disney Company was built upon the foundation of redefining storytelling, adapting classic fairy tales like Robin Hood and Snow White into new and exciting animated films, with unforgettable musical numbers and vibrant artworks. By using tried and tested analogue devices Disney encouraged ‘participation,’ and, ‘loyalty’ [11] from its audience. These early adaptations, and this era of Disney we will call ‘analogue transmedia[10]’.

The 1991 animated film [12] introduced Beauty and the Beast into the Disney cannon. As an instant success it lead to the Broadway adaptation which ran from 1994 to 2007, becoming Broadway’s 10th longest running show. The new live action adaptation [13] is once again another opportunity for Disney to expand upon this story. The retelling provides a chance to update the original, for instance the casting of Emma Watson, an actress known for challenging traditions and subverting gender roles, is a sign of societal progression.

Disney’s ability to retell classic literature and develop pre-established worlds with care and attention, provides the perfect foundation for expansion through contemporary transmedia. The Beast feels he needs to act like a monster because of his appearance, but it’s only when he realises that Bella loves him despite his looks that the curse is lifted. These are contemporary issues. In an age where the fundamentals of identity can alter within the merits of social-media, it’s easy to become manipulated by social expectations.  With social media’s heavy focus on appearance it’s easy to feel we need to be someone else, someone more successful, someone more loved. Looking at Beauty and the Beast through a transmedial lens would allow Disney to use multiple delivery channels to deliver a story critiquing society’s perceptions of appearance. They are well set up to do this. The Marvel and Star Wars acquisitions should have shown them how to expand a universe to have cross media potential, since these properties were already well established in popular culture. Star Wars before its acquisition in 2012 was regarded as one of the largest transmedial cannons of any franchise [14].

As Disney steps into a new year it would be exciting to see them use these modern transmedia techniques to expand age old stories, deconstructing these messages and applying them within a modern context. Disney has confidence in storytelling, but do they have the confidence to innovate it?

Frederick C Lampen

Links:

For more on Transmedia:

http://blogs.gre.ac.uk/creativeconversations/2015/09/03/the-hyper-connected-audience/

For more on Writing:

http://blogs.gre.ac.uk/creativeconversations/2016/07/25/the-writer-as-collaborator/

 

[1] Smith, S. Transmedia storytelling, BBC Academy (BBC 2017)

[2] Jenkins, H. Spreadable Media: Creating Value and Meaning in a Networked Culture (Postmillennial Pop). NYU Press (January 21, 2013)

[3] BBC Academy, Transmedia storytelling 101, BBC Academy (BBC 2017)

[4] Jenkins, H. Transmedia Storytelling 101Confessions of an Aca-Fan, the Official Weblog of Henry Jenkins. March 22, 2007

[5] Madame de Villeneuve’s. The Story of the Beauty and the Beast: The Original Classic French Fairy tale CreateSpace Independent Publishing Platform; Unabridged edition (27 Oct. 2014)

[6] Dr Tehrani, J. Durham University News, The Department of Anthropology (Durham University, 4th February 2016)

[7] Associate Professor at the Department of Communication at the Universitat Pompeu Fabra, in Barcelona  and author of 15 books on digital media

[8] A. Scolari, C. Transliteracy – 645238 / Horizon 2020 – Research and Innovation actions (2017)

[9] Castells, M. The Rise of the Network Society (Oxford, Blackwell, 1996).

[10]  Lee, N. Madej, K. Disney Stories: Getting to Digital. Springer Science & Business Media, 2012 (Page 72)

[11]Beuder, P. People’s Insights Annual Report. (he MSL Group’s Annual Report, 2013)

[12] Woolventon, L. Chapman, B. Beauty and the Beast (1991) (The Walt Disney Company, 1991)

[13] Chbosky, S. Spiliotopoulos, E. Beauty and the Beast (2017) (Walt Disney Pictures, 1991)

[14] Hood, B. Why Disney Blew Up More Than 30 Years of Star Wars Canon (Bloomberg 1th 2015)

 

Writing & Collaboration

The romantic myth of the artist as lone genius is an enduring one. Writers such as Boltanski & Chiapello and Brouillette have written persuasively about the way that this ideal has merged with the individualistic culture of capitalism to produce the contemporary model of the worker as autonomous creative individual, embracing the values of flexibility, innovation and self-sufficiency.

However, this myth actually erases much of the process and social context that characterise the act of writing. In fact, writers have always depended on the collaboration of others in a multitude of ways. They have depended morally, creatively and financially on family, friends and lovers to support them in their endeavours (famous examples include William & Dorothy Wordsworth; Percy Bysshe Shelley & Mary Shelley; Anais Nin, her husband Hugo Guiler & her lover Henry Miller). They have frequently developed their work as part of a collective movement of mutual inspiration (the Bloomsbury group, the Surrealists, the beat poets). Writers also regularly collaborate with agents and editors; screenwriters collaborate with producers, script editors, directors, actors, distributors, financers. And of course writers need readers. Dickens was acutely aware of his readers, writing for them in installments, and going on frequent public reading tours.

So it did not take digital culture to make writing an interactive and collaborative phenomenon. However, it has made such collaborative processes more visible and more scaleable. As Henry Jenkins points out, contemporary cultural practices, such as social media and fan fiction, have made online writing and reading feel more like a back and forth conversation than a one way process of production (by the writer) and reception (by the reader). On social network writing sites, such as Wattpad, writers actively engage readers in the development of their work. Many writers engage extensively with their reader community via social media and new business models, such as crowdfunding, also bring many active collaborators besides the writer into the writing process.

Our recent panel on The Writer as Catalyst & Collaborator featured five writers, whose work has explicitly involved the contribution of others: raising questions about how such processes might characterize writing in general. Four main themes emerged:

the changing role of the reader: readers are becoming more actively involved with texts and engaged with writers. Sarah Haynes, creator of internet collaborative fiction, The Button Jar discussed her particular interest in creating work that involves alternating between writing and reading. Visitors to the site can both read the stories of others and upload their own stories. Novelist Jean-Paul Flintoff crowd funded his book through the publisher Unbound. He worked with an improvisation group to develop the story and, later in the process, his funders provided feedback on drafts, which resulted in some important changes to the final work. These examples from new media storytelling and new funding models are part of a wider groundswell in the importance of reader communities. Across the publishing landscape, the relationship between readers and writers is becoming more interactive and collaborative.

 

 

the writer as conductor/editor: the role of the writer is also expanding. In her work, Haynes recasts the writer as editor/conductor and sees her role as being to devise a narrative frame for the interaction of other writers and readers that will facilitate ‘organized serendipity’. Olumide Popoola and Annie Holmes, who together researched and wrote the short story collection breach – which tells the story of the refugee crisis through six voices based on interviews with refugees in Calais – join Flintoff in rejecting the idea of the writer as ‘sole presiding genius of a work of art.’

Maya Chowdhry, poet and transmedia artist, sees the writer as ‘a sign-writer illuminating the way, or a compass showing that there are many directions’. She explained how pro-active she needed to be in going out to find her audience and facilitating ways for them to get involved in the location based narrative Tales from the Towpath. Flintoff says he has followed the example of the editor of a newspaper he used to work for, who saw his job as editor as being like ‘creating a party that people want to come to’.

As they develop more interactive, collaborative relationships with readers and other partners, writers need to develop a clear conception of what their role is within the collective. There are a range of metaphors to choose from: catalyst, compass, sign-writer, conductor, editor, party convenor… each project may require a different label, but a guiding metaphor can provide an important direction for a project.

ethics of collaboration: our panel’s experiences suggest that, although these are crucial, there may not be a one size fits all approach. The ethics will be determined to a certain extent by the nature of the project. Transparency about the aims of the project may be one guiding principle. Popoola and Holmes felt it important to make their aims absolutely clear to the people they spoke to at the refugee camp in Calais. They explained that they wanted to produce a fictional work, to provide a different perspective on the refugee crisis, and that they would not be telling the refugees’ individual stories in any direct way. Instead their intention was to draw on them more loosely as material. The writers found that most people at Calais were happy to talk, because they were bored and frustrated and keen to make connections with others. This human connection was as, if not more, important to them than getting their stories told to a wider audience. Nor did those refugees who had now made it to the UK have any great desire to be identified with the book or to be involved in its promotion. They were happy that it had been written and hoped that it would interest and move readers, but it was more important to them to get on with rebuilding their lives than to be identified as collaborators in the book.

Flintoff stated that, quite simply, ‘everyone needs to get something out of it.’ What ‘it’ is, however, may not always be fully defineable in advance. There are many different reasons why people might get involved in a project. Some may have a story to tell. Someone else might want to contribute in a small way to a big project they think is worthwhile. People might want to learn new skills, have new experiences, meet people. They might have a life goal they want to achieve or simply to take part in something fun. Furthermore the answer may develop and change as the project itself develops through the collaborative process. Therefore, although the writer as conductor needs to provide a clear framework for engagement, there also needs to be flexibility. As Chowdhry points out, rather than assign a role to collaborators in advance, it may be necessary to allow them to find it through their participation of the project.

A collaborative approach to writing has much in common with collective ventures such as performance, co-design and community activism and can draw on insights from these fields. The ethics of collaboration also depend on an acknowledgement of the process as productive of more than a work of art or a commercial product, as discussed below.

writing and reading as social practice: the informality, relationality and embeddedness of the writing practices discussed by our panel remind us that writing and reading are not aesthetic activities bracketed off from the rest of life and society. Popoola and Holmes said that they had made some lasting connections with the people they met in Calais and were still in touch. This was partly related to the book, but also to the friendship that had developed between them. The process of researching refugee experiences had thus led to two distinct outcomes: to new relationships and understandings of the world on the one hand and to a book of short stories on the other. They were equally important. Haynes and Flintoff also commented on the way that the structures within which they were writing led to and indeed were dependent on the development of human relationships.

Forms of writing and reading, which blur the boundaries between professional and social activities (social media, blogs, life writing, crowd funded works, interactive fiction, fan fiction) remind us, among other things, that professional writers draw on and develop personal relationships through their writing; non-professional writers can have huge public influence, and that both writing and reading can be variously and also simultaneously professional, political and leisure activities.

Watch all video clips from this and other creative conversations here

How to Build Communities – Speaker highlights

If you missed our Building Reader Communities Panel on 2nd March 2016, or want to revisit the discussion, wise words and valuable insights from our speakers can be found below. (You can also read a short report on the key insights we took from the event here)

Sci-Fi author Kate Russell shares her experience of community building and gives her 5 rules for building a digital presence

‘It takes 3 years to establish a community’:  Auriol Bishop, Creative Director of Hodder & Stoughton, and writer Alex Pheby discuss their experiences in publishing and as co-directors of the Greenwich Book Festival.

‘Community is a tangible business asset’: Alexis Kennedy, Creative Director of Failbetter Games.

‘Reading communities are the public & the private sphere colliding’ Meike Ziervogel on building a community around Peirene Press.

Panel discussion on building communities in publishing, interactive fiction and games

Why do reader/user communities build?

We used to call them ‘the audience’ but now they don’t behave as we expect audiences to. They’re active, they’re vocal, and they’re engaged. They have multiple options and channels, voices and media.   They want do everything and have a say in everything on  their terms. And many of them don’t want to pay for it by following the traditional publishing business models.

We are all the audience for something. We live in exciting times as an audience, we are being courted and sought after with suitors from all forms of media. We are encouraged to enter and explore created worlds through multiple entry points. Using American TV show Fringe as a case study Mélanie Bourdaa discussed how audiences engage across multiple media  to follow story arcs in ‘Following the Pattern’: The Creation of an Encyclopaedic Universe with Transmedia Storytelling.’ A key, and very influential strategy and theory she suggests  is Henry Jenkins’ Transmedia Storytelling . It allows us to engage with a writer/designer’s vision on multiple levels, as much or as little as we want. The key thing here is that we can choose to become really involved, going beyond the ordinary level of engagement for an audience.

It is not all about the audience, these are equally exciting times for writers and creators. You can imagine your story in people’s social media, in games, in books and on the TV.  A story can have an active following, conversations happening in real time, apps can help access it and live experiences can draw in a completely other group of people or enhance the feeling of belonging that a community has.

Authors can choose how they want to share their book experience with their audience; they can choose to have their characters tweet, such as Goran Racic tweeting as his hero Thomas Loud from his book ‘Loud Evolution.’ Not stopping there he has created a whole district in Minecraft where visitors can explore his world. Little by little the book world that we enjoy enters into our real world, to come with us to the office, the gym or while we wait in a Tesco Metro queue.

But at what point does this audience become a community? A dedicated group of people that are interested enough not just to buy the story in its multiple forms but to spend the  time to influence the plot on many of these digital platforms, following the success that gaming has enjoyed where players can influence or even change the storylines within certain parameters . Let’s face it, those of us that are old enough to remember them loved those old multi-branching adventure books where you could make decisions and those choices took you to different pages of the book.

The main problem that authors, designers and marketers face with all of this participation is money – where does all the money come from to create these great experiences. Audiences want so much for free now. The kickstarter model has proved a great launch pad for creative projects. The backers are the people that actually want the creative product and so are happy to fund it. The audience becomes the backers becomes the community.

I enjoyed Naomi Alderman’s, Rebecca Levene’s and  Adrian Hon’s Zombie Run! in this way, an audio adventure while you get fit. I like the idea,  backed it through kickstarter and then became part of a community of runners, though not the fastest of runners I am a happy runner  enjoying a story and getting a little fitter along the way. Intriguing a potential audience sufficiently that it then becomes a community and is prepared to pay for it is a hard model to follow and necessitates creating work with no guarantee of return. This is only one of business model out there that author/ designers/ filmmakers and publishers are using.

Fallen London with its steampunk aesthetic is equally captivating, a browser-based game in which every choice you make changes the storyline. It is free to play but the business model choice to keep it that way means it is delivered in little chunks. However, the community that Failbetter builds through this sharing will potentially go on to buy Sunless Sea, or The Night Circus or buy pure narrative premium content such as The Gift.

For the upcoming Creative Conversations panel on March 2nd , the next part of our Creative Conversations New Space of Publishing series, we start to tease out this very subject. ‘Building Reader Communities’ will question what distinguishes a community from an audience, and if writers and publishers need to build such communities and what they could gain from doing so.  We also want to unpick what the implications are for the writer-reader and publisher-reader relationship when the business model changes and the community is so much more in control of the creative product.

Our panellists will include: Auriol Bishop & Alex Pheby, co-directors of Greenwich Book Festival; Meike Ziervogel, novelist and founder of Peirene Press; Alexis Kennedy, CEO of in interactive fiction studio Failbetter Games; and a commissioned video featuring Kate Russell, tech reporter and author of ‘Elite: Mostly Harmless’, a sci-fi novel based in the Elite Game World.

It promises to be an interesting evening of discussion and places can be reserved through Eventbrite.

Featured image Winter Kaleidoscope by Dr-Wolf0014 on Deviant Art