Tag Archives: entrepreneurship

How can creative businesses be both ethical and profitable?

The relationship between cultural value and economic value lies at the heart of the creative industries and is crucial to the lives and work of every artist and creative practitioner. The value that creative businesses aim to create is not only financial, but also cultural and social and they are often motivated by strong ethics. This has a significant effect on how they function as businesses.

It is however a complex and varied relationship, much contested and, perhaps, often misunderstood. David Throsby attempted a thorough examination of this relationship in Economics and Culture.[1] It is also central to more recent research carried out by NESTA[2]  and the AHRC [3] .  Such enquiries and analyses have begun to develop a more expansive and richer language and set of concepts for thinking and talking about the connection between cultural and economic value. Our discussion panel ‘How Can Creative Businesses be both Ethical and Profitable?’ (University of Greenwich, 3/5/17) sought to contribute to this ongoing discussion, with a particular focus on social value, understanding the latter to constitute an important form of cultural value.

The three contributors to the panel each occupy a particular position with regard to cultural and economic value:

Sheeza Ahmed Shah is the co-founder of The Up Effect, a crowd funding platform for social enterprises. Before they accept a business onto their platform, The Up Effect staff scrutinize its business and social impact plans to determine whether they are mutually supportive and add up to a coherent package. They are looking for businesses with a clear social purpose, which also have a viable and scaleable revenue model. Sheeza is clear that social impact is only achievable and sustainable to the extent that a company can make money and grow.

Seva Phillips manages NESTA’s Arts Impact Fund, which supports cultural organisations in developing their social aims and making sure that the cultural value that they create has social impact. Seva stressed that, to be successful in this endeavour, organisations need to be clear about motivation – why they want to achieve a social impact in the first place, outcomes – what exactly the change is that they want to achieve, and accountability – how they will evaluate whether they have achieved these outcomes.

Florence Magee is Head of Artist Development at SPACE and Programme Manager of the London Creative Network. Her role is to help individual content creators, such as artists, photographers and crafts people, to strengthen the sustainability and increase the capacity of their businesses. The majority of people she works with do not currently make a living from their creative practice alone, but sustain it financially through income from other work. Sustainability and growth in this context mean helping people to maintain their arts practice and to develop its profile, but not necessarily to derive their main income from it.

Our panel thus represented a broad spectrum with regard to the aims, objectives and context of cultural production with a social purpose and it became clear that certain aspects of business and creative production mean different things in different contexts. While Sheeza’s platform helps companies to grow in terms of scaleability and expanding their size and customer reach, for the individual cultural content makers that Florence works with, growth does not so much mean expanding the size of the company (many of her clients are sole traders) as increasing the cultural value of their work – in terms of their profile, the venues in which they exhibit, the publications in which they publish and so on. This increase in cultural value, she points out, is what will increase financial value. Furthermore, while the companies who crowd fund on The Up Effect explicitly define themselves as social enterprises, most of the practitioners who Florence works with would not categorise their practice as having a social purpose, despite the fact that ethics and politics may deeply motivate their work and how they approach it. Their values may be embodied and expressed in their work but they would not generally produce a specific plan for the social impact of their work. Social value is likely to be implicit rather than explicit.

At the same time, Seva pointed out, ethics is becoming something that consumers and audiences want to buy into. Ecological sustainability, fair trade and employment practices and social activism have the potential to translate into financial value and to be advantageous to a company in the marketplace. Large corporations are as aware of this as are social purpose startups. This is why Bank of America Merrill Lynch are investors in NESTA’s Social Impact Fund.

Both Seva and Sheeza stressed that social enterprise is in fact becoming a crowded market and it is vital that part of the social impact that a social purpose company achieves is to tell its story effectively and to make this story a central part of its brand. At the same time, this story needs to genuinely reflect the core mission of the company, not be simply a marketing strategy. This is not easy to get right and is something that large corporations often get wrong in social media campaigns, as Colette Henry recounted in a previous Creative Conversation. There are, in general, some obvious pitfalls inherent in the monetization of social value and care must be taken to get the balance right.

Another issue that arose in discussion was the lack of equitable reward structures to encourage the development, sharing and exploitation of original and innovative ideas. Creativity and innovation are buzzwords in contemporary culture, not only in the creative arts, but in government and across all business sectors. However, it is often the case that, while artists and other innovators generate cultural and social value through new ideas and practices, the financial value is realized by other agencies, which have the resources to scale up and monetise these ideas. Sometimes this may be the result of a fruitful and equitable partnership, but, as ideas are not in themselves protectable intellectual property, this is often not the case.

Some Conclusions and Further Questions

As expected, the wide ranging discussion threw up more questions than it answered. Social impact has clearly become a central focus for discussions about the relationship between cultural and economic value. At its most basic level, this is because evidence of social impact has become something that customers will pay for, making it an easily identifiable and measurable signifier of the correlation between economic and cultural value. This is largely a positive development. Adam Arvidsson has written about the way that businesses may become more and more dependent on ‘productive consumer publics’ for their value in the marketplace, giving such publics the power to ‘set the values that are attributed to consumer brands.’ [4]

However, if ‘economic impact, often defined more narrowly than conventionally understood by economists, has become the principal way for proponents of arts and culture to argue its economic importance,’ [5] so too the application of too narrow a definition of social impact and/or an overemphasis on its monetisation or cost effectiveness (an important consideration with regard to the introduction of the Public Services Social Value Act) would be unhelpful. This would have the effect of straitjacketing, rather than developing and encouraging creative and social practice.

At the same time, the prevalence of discussion around community interest, social purpose and social impact could and should encourage creative practitioners and businesses to think more about how relevant this might be to what they do. Many creative practitioners and companies may not immediately think of themselves in these terms, but, on reflection, might find that they do operate according to strong ethics and are creating social value or have the potential to do so. Building this more explicitly into their strategy could help their business and the local and wider communities of which they are part.

Questions that seem particularly pertinent to explore further, with regard to how creative enterprises might practically develop their cultural, social and financial value, include:

    • Cultural content producers tend to channel creativity and develop original ideas at the level of content, while pursuing traditional business models for their sector, e.g seeking public funding, focusing on increasing the cultural value of their work through existing institutional frameworks. Should they perhaps also be focusing on developing original and creative approaches to their business model itself? If so, what might these be?
    • What more equitable reward structures might be developed to encourage the development, sharing and exploitation of original and innovative ideas? How might artists and other creative practitioners develop forms of expression for early stage ideas and creative practices that give them a status as cultural assets with a definable and tradable value?
    • Crowd funding is an example of how digital technologies can be used to catalyze and motivate users to come together to form a customer base that is simultaneously a community. What other ways might there be to achieve a scalable convergence of market place and community ? For example, a multitude of online hosting platforms exist – for websites, video, audio, designs, online stores etc. – to facilitate marketing and distribution of creative work. To what extent are these helping creatives to create viable businesses? Where are the opportunities for increasing cultural and social impact and profit? How might such approaches perhaps address the two questions above?

[1] Throsby, D, Economics and Culture, C.U.P 2001

[2] Bakhshi, H, Measuring Cultural Value, NESTA 2012

[3] Crossick, G & Kaszynska, P, Understanding The Value of Arts and Culture, AHRC 2016

[4] Arvidsson, A, ephemera: theory & politics in organization, Volume 13(2): 367-391, 2013

[5] Crossick, G & Kaszynska, P, Understanding The Value of Arts and Culture, AHRC 2016

 

Screentest Festival: Freelance Panel

March 10th & 11th 2017 saw the UK’s national student film festival; Screentest host a weekend of film screenings, panels and workshops at the University of Greenwich Stockwell Street building. For students wanting to get into the film festival circuit Screentest is a valuable event.

During the weekend, Screentest hosted a Freelance panel which involved four young freelancers from various aspects of filmmaking discussing their personal experiences as freelancers in today’s film industry.

Panellists:
Taz Fairbanks (@tazfairbanks) Freelance Location Sound Recordist and Boom Operator
Zak Harney (@zakharney) Freelance Director and Assistant Director
Ciaran Obrien (@ciaranobrien) Freelance Director of Photography
Zoe Alker (@zoealker) Freelance Director and Writer

Top Tips for Being Freelance:
Although the following tips revolve around freelancing in the film and television industries, the advice can be applied to other professions in the creative industries.

  • As a freelancer you need to be a person who isn’t satisfied with a nine-to-five job. The hours will be long and you won’t get typical holidays or a specific amount of working hours a week. You will be flexible, able to work early mornings, late nights and weekends.
  • Don’t be afraid to try your luck when it comes to making contacts and working on a particular project. Make sure you call [a production company etc.] and talk to the person you want to work with. It is better than letting your email get stuck in an unread inbox.
  • It takes sacrifice and determination to be a freelancer but there is a potential to have a very rewarding career.
  • Don’t be afraid to sell yourself as a service. Make sure to tell people what is great about you and specifically say what you can provide if you work for them.
  • Figure out your day rate and stick to it. When you are studying, it is a great time to get work experience and learn technical skills. However once you have graduated and possibly have begun to invest in your own kit, it is time to figure out how much you are worth so you don’t get exploited! If you are using your own kit for a shoot, make sure you are charging for the use of your kit on top of charging for your working hours you will be putting in. Remember that kit would cost a certain amount from a kit hire facility so look into their rates and bare this in mind when working out your day rate.
  • Face to face interaction is very important as busy working professionals don’t get time to look at their emails all of the time, so ensure you make an impression on people when you can. A way to do this could be by supporting fellow filmmakers at industry events or getting involved with local events and projects. If you go out of your way to support people, it won’t go unnoticed. Supporting projects, events and people is a great way of networking too. You are more likely to be remembered if you meet and talk to people rather than emailing or calling.
  • Value your own work. Enjoy what you do and take pride in your work.
  • Don’t let people expect you to work for free. Working for passion projects may be an exception but consider how much time you can allow to give up for free before making commitments.
  • Don’t underestimate yourself. Respect your own technical skills and talent. Use your instinct when making business decisions.

Why do reader/user communities build?

We used to call them ‘the audience’ but now they don’t behave as we expect audiences to. They’re active, they’re vocal, and they’re engaged. They have multiple options and channels, voices and media.   They want do everything and have a say in everything on  their terms. And many of them don’t want to pay for it by following the traditional publishing business models.

We are all the audience for something. We live in exciting times as an audience, we are being courted and sought after with suitors from all forms of media. We are encouraged to enter and explore created worlds through multiple entry points. Using American TV show Fringe as a case study Mélanie Bourdaa discussed how audiences engage across multiple media  to follow story arcs in ‘Following the Pattern’: The Creation of an Encyclopaedic Universe with Transmedia Storytelling.’ A key, and very influential strategy and theory she suggests  is Henry Jenkins’ Transmedia Storytelling . It allows us to engage with a writer/designer’s vision on multiple levels, as much or as little as we want. The key thing here is that we can choose to become really involved, going beyond the ordinary level of engagement for an audience.

It is not all about the audience, these are equally exciting times for writers and creators. You can imagine your story in people’s social media, in games, in books and on the TV.  A story can have an active following, conversations happening in real time, apps can help access it and live experiences can draw in a completely other group of people or enhance the feeling of belonging that a community has.

Authors can choose how they want to share their book experience with their audience; they can choose to have their characters tweet, such as Goran Racic tweeting as his hero Thomas Loud from his book ‘Loud Evolution.’ Not stopping there he has created a whole district in Minecraft where visitors can explore his world. Little by little the book world that we enjoy enters into our real world, to come with us to the office, the gym or while we wait in a Tesco Metro queue.

But at what point does this audience become a community? A dedicated group of people that are interested enough not just to buy the story in its multiple forms but to spend the  time to influence the plot on many of these digital platforms, following the success that gaming has enjoyed where players can influence or even change the storylines within certain parameters . Let’s face it, those of us that are old enough to remember them loved those old multi-branching adventure books where you could make decisions and those choices took you to different pages of the book.

The main problem that authors, designers and marketers face with all of this participation is money – where does all the money come from to create these great experiences. Audiences want so much for free now. The kickstarter model has proved a great launch pad for creative projects. The backers are the people that actually want the creative product and so are happy to fund it. The audience becomes the backers becomes the community.

I enjoyed Naomi Alderman’s, Rebecca Levene’s and  Adrian Hon’s Zombie Run! in this way, an audio adventure while you get fit. I like the idea,  backed it through kickstarter and then became part of a community of runners, though not the fastest of runners I am a happy runner  enjoying a story and getting a little fitter along the way. Intriguing a potential audience sufficiently that it then becomes a community and is prepared to pay for it is a hard model to follow and necessitates creating work with no guarantee of return. This is only one of business model out there that author/ designers/ filmmakers and publishers are using.

Fallen London with its steampunk aesthetic is equally captivating, a browser-based game in which every choice you make changes the storyline. It is free to play but the business model choice to keep it that way means it is delivered in little chunks. However, the community that Failbetter builds through this sharing will potentially go on to buy Sunless Sea, or The Night Circus or buy pure narrative premium content such as The Gift.

For the upcoming Creative Conversations panel on March 2nd , the next part of our Creative Conversations New Space of Publishing series, we start to tease out this very subject. ‘Building Reader Communities’ will question what distinguishes a community from an audience, and if writers and publishers need to build such communities and what they could gain from doing so.  We also want to unpick what the implications are for the writer-reader and publisher-reader relationship when the business model changes and the community is so much more in control of the creative product.

Our panellists will include: Auriol Bishop & Alex Pheby, co-directors of Greenwich Book Festival; Meike Ziervogel, novelist and founder of Peirene Press; Alexis Kennedy, CEO of in interactive fiction studio Failbetter Games; and a commissioned video featuring Kate Russell, tech reporter and author of ‘Elite: Mostly Harmless’, a sci-fi novel based in the Elite Game World.

It promises to be an interesting evening of discussion and places can be reserved through Eventbrite.

Featured image Winter Kaleidoscope by Dr-Wolf0014 on Deviant Art

Considering the ‘Open Portal’ effect on publishing

May 20th’s New Space of Publishing panel, masterfully chaired by Justine Solomons of Byte the Book, saw some energetic discussion and a really engaged audience. We were encouraged to hear all the panelists urging potential and practicing writers to continue writing; to keep at it, to hone their work and to find their audience. Steve Carsey, Director of Original Programming for Audible, Katrina Hopewell,  marketing consultant in broadcast and digital publishing, and Jeremy  Thompson, MD of independent publisher, Troubadour and its self publishing arm, Matador,  made a clear case for discovering and creating work for your audience. On the other hand Kate Pullinger, award winning novelist and digital storyteller and members of the audience made an equally strong case for letting your audience find you rather than writing for a perceived audience, acknowledging experimental poetry’s online success.

This notion of the author as solely in charge of what they choose to write with the freedom to hope that it resonates with some members of the public is key. Before the panel we asked if the traditional roles of writer, agent, publisher and publicist  have changed  and what was clear is that with advent of the internet, blogging and eplatforms the writer has many more options. Eszter Hargittai noted as far back as 2000 in ‘Open portals or closed gates? Channeling content on the World Wide Web’ that we no longer have to get past ‘gatekeepers’ to a potential audience, that a lack of big budgets and influence needn’t stop creators any more. The panel spoke about the plethera of ways to get content out there,  Katrina espoused the Wattpad model highlighting how that has earned some authors great deals with established publishing houses while creating an audience in the process,  such as Macmillan signing UK writer Nikkei Kelly’s Stylcar Saga trilogy.

But here we have the dichotomy of the modern publishing phenomena. Jeremy brought up, to the amusement of the whole audience, the notion that some books are better left inside their author. While he made the point light-heartedly he exposed the other side of this new found freedom. We are now bombarded with content and trying to find meaningful content is hard. The author is competing for people’s time, not just their click through attention. In 2009 Hat Trick Associates cited technorati estimates of over 200 million blogs worldwide, and blogging is only one form of sharing written content.

So now we have another set of questions, with so much content out there how can we find those newly written gems? Will we rely on crowd sourced reviews to usher us to new finds? Will the older authors potential lack of technical skill prevent them from effectively engaging in the digital revolution? We think that this has opened up the market place for all yet Hargittai and Walejko establish in their 2008 study ‘The Participation Divide: Content Creation and Sharing in the Digital Age’ that there is still inequality in this perceived freedom according to socio-economic class and gender, does this just mean we are getting much more of the same?

view from the back of the gallery

Steve and Katrina

Justine chairing

Kate and Jeremy

the 3 of us
Three of the Creative Conversations team. From left: Miriam Sorrentino, Gauti Sigthorsson, Rosamund Davies wielding the microphone.

Photos: Panagiotis Balalas

Podcast on starting a creative business

Alex Blumberg’s podcast series StartUp documents the process of starting up a creative business, beginning with his own attempt to set up a podcast network. How typical is his experience? A couple of things to note – his success in raising investment was closely linked to the publicity gained by podcasting his attempts to raise investment. Soon after season 1 of Startup finished, Slate announced the launch of their own podcast network, Panoply.