Category Archives: Business Models

How can creative businesses be both ethical and profitable?

The relationship between cultural value and economic value lies at the heart of the creative industries and is crucial to the lives and work of every artist and creative practitioner. The value that creative businesses aim to create is not only financial, but also cultural and social and they are often motivated by strong ethics. This has a significant effect on how they function as businesses.

It is however a complex and varied relationship, much contested and, perhaps, often misunderstood. David Throsby attempted a thorough examination of this relationship in Economics and Culture.[1] It is also central to more recent research carried out by NESTA[2]  and the AHRC [3] .  Such enquiries and analyses have begun to develop a more expansive and richer language and set of concepts for thinking and talking about the connection between cultural and economic value. Our discussion panel ‘How Can Creative Businesses be both Ethical and Profitable?’ (University of Greenwich, 3/5/17) sought to contribute to this ongoing discussion, with a particular focus on social value, understanding the latter to constitute an important form of cultural value.

The three contributors to the panel each occupy a particular position with regard to cultural and economic value:

Sheeza Ahmed Shah is the co-founder of The Up Effect, a crowd funding platform for social enterprises. Before they accept a business onto their platform, The Up Effect staff scrutinize its business and social impact plans to determine whether they are mutually supportive and add up to a coherent package. They are looking for businesses with a clear social purpose, which also have a viable and scaleable revenue model. Sheeza is clear that social impact is only achievable and sustainable to the extent that a company can make money and grow.

Seva Phillips manages NESTA’s Arts Impact Fund, which supports cultural organisations in developing their social aims and making sure that the cultural value that they create has social impact. Seva stressed that, to be successful in this endeavour, organisations need to be clear about motivation – why they want to achieve a social impact in the first place, outcomes – what exactly the change is that they want to achieve, and accountability – how they will evaluate whether they have achieved these outcomes.

Florence Magee is Head of Artist Development at SPACE and Programme Manager of the London Creative Network. Her role is to help individual content creators, such as artists, photographers and crafts people, to strengthen the sustainability and increase the capacity of their businesses. The majority of people she works with do not currently make a living from their creative practice alone, but sustain it financially through income from other work. Sustainability and growth in this context mean helping people to maintain their arts practice and to develop its profile, but not necessarily to derive their main income from it.

Our panel thus represented a broad spectrum with regard to the aims, objectives and context of cultural production with a social purpose and it became clear that certain aspects of business and creative production mean different things in different contexts. While Sheeza’s platform helps companies to grow in terms of scaleability and expanding their size and customer reach, for the individual cultural content makers that Florence works with, growth does not so much mean expanding the size of the company (many of her clients are sole traders) as increasing the cultural value of their work – in terms of their profile, the venues in which they exhibit, the publications in which they publish and so on. This increase in cultural value, she points out, is what will increase financial value. Furthermore, while the companies who crowd fund on The Up Effect explicitly define themselves as social enterprises, most of the practitioners who Florence works with would not categorise their practice as having a social purpose, despite the fact that ethics and politics may deeply motivate their work and how they approach it. Their values may be embodied and expressed in their work but they would not generally produce a specific plan for the social impact of their work. Social value is likely to be implicit rather than explicit.

At the same time, Seva pointed out, ethics is becoming something that consumers and audiences want to buy into. Ecological sustainability, fair trade and employment practices and social activism have the potential to translate into financial value and to be advantageous to a company in the marketplace. Large corporations are as aware of this as are social purpose startups. This is why Bank of America Merrill Lynch are investors in NESTA’s Social Impact Fund.

Both Seva and Sheeza stressed that social enterprise is in fact becoming a crowded market and it is vital that part of the social impact that a social purpose company achieves is to tell its story effectively and to make this story a central part of its brand. At the same time, this story needs to genuinely reflect the core mission of the company, not be simply a marketing strategy. This is not easy to get right and is something that large corporations often get wrong in social media campaigns, as Colette Henry recounted in a previous Creative Conversation. There are, in general, some obvious pitfalls inherent in the monetization of social value and care must be taken to get the balance right.

Another issue that arose in discussion was the lack of equitable reward structures to encourage the development, sharing and exploitation of original and innovative ideas. Creativity and innovation are buzzwords in contemporary culture, not only in the creative arts, but in government and across all business sectors. However, it is often the case that, while artists and other innovators generate cultural and social value through new ideas and practices, the financial value is realized by other agencies, which have the resources to scale up and monetise these ideas. Sometimes this may be the result of a fruitful and equitable partnership, but, as ideas are not in themselves protectable intellectual property, this is often not the case.

Some Conclusions and Further Questions

As expected, the wide ranging discussion threw up more questions than it answered. Social impact has clearly become a central focus for discussions about the relationship between cultural and economic value. At its most basic level, this is because evidence of social impact has become something that customers will pay for, making it an easily identifiable and measurable signifier of the correlation between economic and cultural value. This is largely a positive development. Adam Arvidsson has written about the way that businesses may become more and more dependent on ‘productive consumer publics’ for their value in the marketplace, giving such publics the power to ‘set the values that are attributed to consumer brands.’ [4]

However, if ‘economic impact, often defined more narrowly than conventionally understood by economists, has become the principal way for proponents of arts and culture to argue its economic importance,’ [5] so too the application of too narrow a definition of social impact and/or an overemphasis on its monetisation or cost effectiveness (an important consideration with regard to the introduction of the Public Services Social Value Act) would be unhelpful. This would have the effect of straitjacketing, rather than developing and encouraging creative and social practice.

At the same time, the prevalence of discussion around community interest, social purpose and social impact could and should encourage creative practitioners and businesses to think more about how relevant this might be to what they do. Many creative practitioners and companies may not immediately think of themselves in these terms, but, on reflection, might find that they do operate according to strong ethics and are creating social value or have the potential to do so. Building this more explicitly into their strategy could help their business and the local and wider communities of which they are part.

Questions that seem particularly pertinent to explore further, with regard to how creative enterprises might practically develop their cultural, social and financial value, include:

    • Cultural content producers tend to channel creativity and develop original ideas at the level of content, while pursuing traditional business models for their sector, e.g seeking public funding, focusing on increasing the cultural value of their work through existing institutional frameworks. Should they perhaps also be focusing on developing original and creative approaches to their business model itself? If so, what might these be?
    • What more equitable reward structures might be developed to encourage the development, sharing and exploitation of original and innovative ideas? How might artists and other creative practitioners develop forms of expression for early stage ideas and creative practices that give them a status as cultural assets with a definable and tradable value?
    • Crowd funding is an example of how digital technologies can be used to catalyze and motivate users to come together to form a customer base that is simultaneously a community. What other ways might there be to achieve a scalable convergence of market place and community ? For example, a multitude of online hosting platforms exist – for websites, video, audio, designs, online stores etc. – to facilitate marketing and distribution of creative work. To what extent are these helping creatives to create viable businesses? Where are the opportunities for increasing cultural and social impact and profit? How might such approaches perhaps address the two questions above?

[1] Throsby, D, Economics and Culture, C.U.P 2001

[2] Bakhshi, H, Measuring Cultural Value, NESTA 2012

[3] Crossick, G & Kaszynska, P, Understanding The Value of Arts and Culture, AHRC 2016

[4] Arvidsson, A, ephemera: theory & politics in organization, Volume 13(2): 367-391, 2013

[5] Crossick, G & Kaszynska, P, Understanding The Value of Arts and Culture, AHRC 2016

 

Creative Hubs in the Digital Age

What is the Value of Creative Hubs in the Digital Age?

In 2015 The British Council’s Creative Economy Team released a Creative Hubkit [1] as part of a report into Creative Hubs. The kit highlights the fundamental ideas used by existing creative hubs and how these can be used to establish new ones:

10 key elements of a creative hub:

  1. A creative hub is flexible. The hub can take form as an online platform or alternatively in a variety of physical spaces.
  2. A creative hub promotes collaboration
  3. A creative hub nurtures idea growth and networking.
  4. A creative hub engages together as a community and will positively impact the local community.
  5. A creative hub focuses on creativity, culture and technology.
  6. A creative hub has aims of creating social, economic and cultural value through enterprise and social innovation.
  7. A creative hub is diverse and involves people from a range of social, economic and cultural backgrounds.
  8. A creative hub can facilitate with practical spaces, hardware and tools i.e. work benches, studios, screen printing materials, 3D printers etc.
  9. A creative hub will be structured with a new business model. There will be a shared mission statement that works towards improving humanity or society.
  10. A creative hub is a supportive environment that strives for growth in creative practice, business and audience reach.

Makerversity is an example of a modern face to face creative hub, as highlighted by The British Council[2]. The business model revolves around using their work space to bring people together. It boasts a variety of creative and technical expertise in order to encourage work, inspiration, and most importantly community. According to The British Council’s Economy Team “these [kinds of] spaces promote community spirit, vital to local and global economic and social development.”[3] Interestingly Makerversity is a members only scheme. In order to acquire a membership there is a monthly fee. The fees are in place to ensure all users have access to quality facilities and also to provide social networking events.

However not all hubs require membership. The business models that are more inclusive are the ones that don’t require membership payment. In being able to offer unlimited free access, they are able to provide access for all and are consequently diverse. Ultimately, and understandably, all hubs need donations or funding for running costs, especially when they intend to expand.

Hubs such as HackSpace are non-profit and are specifically community-run. They provide workshops and shared spaces for work, learning and teaching. Membership is an option but there isn’t a specific payment amount required. Their members help to run the organisation and will pay only what they think is fair.

2017 marks the launch of Europe’s largest creative hub. Officially launching June 17th 2017; Plexal will be located at the Queen Elizabeth Olympic Park. The hub will be the first of its kind, emulating a mini city. With the latest creative technology hosted in an environment created by architects and designers, it aims to be the next innovation of creative hubs. Plexal membership prices are estimated to start from £200 for a basic co-work space and over £400 for a premium private office. The scope and size of the creative hub will being a diverse range of creatives with varying business models.

According to Claire Cockerton CEO of Plexal, the new hub could potentially create a new definition for what constitutes a creative hub and the scope of its environment. Claire explains [4] that the difference with Plexal is that “the whole focus of our space is on connected devices and we’re focusing on sport, health, fashion and IoT technologies.” Plexal’s name derived from plexus meaning, “A complex structure containing an intricate network of parts.”[5] Cockerton has said Plexal is, “very much trying to embody the concept of connectivity and also humanity.” If other creative hubs follow Plexal’s lead, integration of state of the art technology and in house specialists such as lawyers etc. could impair the efficiency of standard practical spaces.

With any creative hub there is a need for a purpose and drive. Value is derived from the members that make up the community, sustainability derives from the hub. As discussed in The British Council’s Creative Hub Report [6] creative hubs hold strong shared ‘value and values’ with their ethos and work practice, for example; promoting social change, improving education or gender equality etc. With these values at the forefront of the hub, a positive impact will be made on the identity of the hub, its members and the networks it builds. As a combination of talented people working collaboratively in a positive social environment, the individuals gain confidence and as a team are more likely to succeed. “…these shared values are powerful motivators for the often precarious and risky lifestyle of the creative economy.” [6] This is what makes creative hubs valuable to other sectors, businesses and authorities.

Additionally The Creative Hub Report [6] also points out that “success is not defined in the same way in every hub. Understanding the unique proposition of a hub, and its relation to the local creative community, underpins a successful outcome.” With this in mind it would be interesting to monitor if and how non-profit creative hubs are able to keep their values when faced with economic pressure from profit driven creatives.

In conclusion it is extremely important to understand the current digital climate of the creative industries. The Creative Hub Report states “the development of a creative hub is an ongoing process, and it points to the need to continually review the relevance of the governance to practice and to the stakeholders if a resilient hub is to be sustained.”[6] With the opening of Plexal and potentially similar hubs to follow in the future, it is likely that we will see a gradual change in the way that creative hubs work and how collaborative production takes place. Although technology may currently empower creatives to connect in an instant, it is the creative hubs with their focus on ethical values that are driving working dynamics.

 

[1] “Creative Hubs”. British Council |Creative Economy. N.p., 2017. Web. Jan. 2017. http://creativeconomy.britishcouncil.org/projects/hubs/

[2] “In Focus: Makerversity”. British Council |Creative Economy. N.p., 2017. Web. Jan. 2017. http://creativeconomy.britishcouncil.org/blog/15/01/04/focus-makerversity/

[3] “Creative Hubs”. British Council |Creative Economy. N.p., 2017. Web. Jan. 2017. http://creativeconomy.britishcouncil.org/projects/hubs/

[4] “PLEXAL: The Quirky Innovation Centre With A ‘High Street’ That’s Being Set Up In London’s £150 Million Tech Hub”. Business Insider. Sam Shead., October 2016. Web. Jan. 2017. http://uk.businessinsider.com/plexal-here-east-london-olympic-park-2016-10

[5] “The Definition Of Plexus”. Dictionary.com. N.p., 2017. Web. Jan. 2017. http://www.dictionary.com/browse/plexus

[6] “The Creative Hubs Report”. The British Council, 2016. Web. Jan. 2017  http://creativeconomy.britishcouncil.org/media/uploads/files/HubsReport.pdf

How to Build Communities – Speaker highlights

If you missed our Building Reader Communities Panel on 2nd March 2016, or want to revisit the discussion, wise words and valuable insights from our speakers can be found below. (You can also read a short report on the key insights we took from the event here)

Sci-Fi author Kate Russell shares her experience of community building and gives her 5 rules for building a digital presence

‘It takes 3 years to establish a community’:  Auriol Bishop, Creative Director of Hodder & Stoughton, and writer Alex Pheby discuss their experiences in publishing and as co-directors of the Greenwich Book Festival.

‘Community is a tangible business asset’: Alexis Kennedy, Creative Director of Failbetter Games.

‘Reading communities are the public & the private sphere colliding’ Meike Ziervogel on building a community around Peirene Press.

Panel discussion on building communities in publishing, interactive fiction and games

Why do reader/user communities build?

We used to call them ‘the audience’ but now they don’t behave as we expect audiences to. They’re active, they’re vocal, and they’re engaged. They have multiple options and channels, voices and media.   They want do everything and have a say in everything on  their terms. And many of them don’t want to pay for it by following the traditional publishing business models.

We are all the audience for something. We live in exciting times as an audience, we are being courted and sought after with suitors from all forms of media. We are encouraged to enter and explore created worlds through multiple entry points. Using American TV show Fringe as a case study Mélanie Bourdaa discussed how audiences engage across multiple media  to follow story arcs in ‘Following the Pattern’: The Creation of an Encyclopaedic Universe with Transmedia Storytelling.’ A key, and very influential strategy and theory she suggests  is Henry Jenkins’ Transmedia Storytelling . It allows us to engage with a writer/designer’s vision on multiple levels, as much or as little as we want. The key thing here is that we can choose to become really involved, going beyond the ordinary level of engagement for an audience.

It is not all about the audience, these are equally exciting times for writers and creators. You can imagine your story in people’s social media, in games, in books and on the TV.  A story can have an active following, conversations happening in real time, apps can help access it and live experiences can draw in a completely other group of people or enhance the feeling of belonging that a community has.

Authors can choose how they want to share their book experience with their audience; they can choose to have their characters tweet, such as Goran Racic tweeting as his hero Thomas Loud from his book ‘Loud Evolution.’ Not stopping there he has created a whole district in Minecraft where visitors can explore his world. Little by little the book world that we enjoy enters into our real world, to come with us to the office, the gym or while we wait in a Tesco Metro queue.

But at what point does this audience become a community? A dedicated group of people that are interested enough not just to buy the story in its multiple forms but to spend the  time to influence the plot on many of these digital platforms, following the success that gaming has enjoyed where players can influence or even change the storylines within certain parameters . Let’s face it, those of us that are old enough to remember them loved those old multi-branching adventure books where you could make decisions and those choices took you to different pages of the book.

The main problem that authors, designers and marketers face with all of this participation is money – where does all the money come from to create these great experiences. Audiences want so much for free now. The kickstarter model has proved a great launch pad for creative projects. The backers are the people that actually want the creative product and so are happy to fund it. The audience becomes the backers becomes the community.

I enjoyed Naomi Alderman’s, Rebecca Levene’s and  Adrian Hon’s Zombie Run! in this way, an audio adventure while you get fit. I like the idea,  backed it through kickstarter and then became part of a community of runners, though not the fastest of runners I am a happy runner  enjoying a story and getting a little fitter along the way. Intriguing a potential audience sufficiently that it then becomes a community and is prepared to pay for it is a hard model to follow and necessitates creating work with no guarantee of return. This is only one of business model out there that author/ designers/ filmmakers and publishers are using.

Fallen London with its steampunk aesthetic is equally captivating, a browser-based game in which every choice you make changes the storyline. It is free to play but the business model choice to keep it that way means it is delivered in little chunks. However, the community that Failbetter builds through this sharing will potentially go on to buy Sunless Sea, or The Night Circus or buy pure narrative premium content such as The Gift.

For the upcoming Creative Conversations panel on March 2nd , the next part of our Creative Conversations New Space of Publishing series, we start to tease out this very subject. ‘Building Reader Communities’ will question what distinguishes a community from an audience, and if writers and publishers need to build such communities and what they could gain from doing so.  We also want to unpick what the implications are for the writer-reader and publisher-reader relationship when the business model changes and the community is so much more in control of the creative product.

Our panellists will include: Auriol Bishop & Alex Pheby, co-directors of Greenwich Book Festival; Meike Ziervogel, novelist and founder of Peirene Press; Alexis Kennedy, CEO of in interactive fiction studio Failbetter Games; and a commissioned video featuring Kate Russell, tech reporter and author of ‘Elite: Mostly Harmless’, a sci-fi novel based in the Elite Game World.

It promises to be an interesting evening of discussion and places can be reserved through Eventbrite.

Featured image Winter Kaleidoscope by Dr-Wolf0014 on Deviant Art

Considering the ‘Open Portal’ effect on publishing

May 20th’s New Space of Publishing panel, masterfully chaired by Justine Solomons of Byte the Book, saw some energetic discussion and a really engaged audience. We were encouraged to hear all the panelists urging potential and practicing writers to continue writing; to keep at it, to hone their work and to find their audience. Steve Carsey, Director of Original Programming for Audible, Katrina Hopewell,  marketing consultant in broadcast and digital publishing, and Jeremy  Thompson, MD of independent publisher, Troubadour and its self publishing arm, Matador,  made a clear case for discovering and creating work for your audience. On the other hand Kate Pullinger, award winning novelist and digital storyteller and members of the audience made an equally strong case for letting your audience find you rather than writing for a perceived audience, acknowledging experimental poetry’s online success.

This notion of the author as solely in charge of what they choose to write with the freedom to hope that it resonates with some members of the public is key. Before the panel we asked if the traditional roles of writer, agent, publisher and publicist  have changed  and what was clear is that with advent of the internet, blogging and eplatforms the writer has many more options. Eszter Hargittai noted as far back as 2000 in ‘Open portals or closed gates? Channeling content on the World Wide Web’ that we no longer have to get past ‘gatekeepers’ to a potential audience, that a lack of big budgets and influence needn’t stop creators any more. The panel spoke about the plethera of ways to get content out there,  Katrina espoused the Wattpad model highlighting how that has earned some authors great deals with established publishing houses while creating an audience in the process,  such as Macmillan signing UK writer Nikkei Kelly’s Stylcar Saga trilogy.

But here we have the dichotomy of the modern publishing phenomena. Jeremy brought up, to the amusement of the whole audience, the notion that some books are better left inside their author. While he made the point light-heartedly he exposed the other side of this new found freedom. We are now bombarded with content and trying to find meaningful content is hard. The author is competing for people’s time, not just their click through attention. In 2009 Hat Trick Associates cited technorati estimates of over 200 million blogs worldwide, and blogging is only one form of sharing written content.

So now we have another set of questions, with so much content out there how can we find those newly written gems? Will we rely on crowd sourced reviews to usher us to new finds? Will the older authors potential lack of technical skill prevent them from effectively engaging in the digital revolution? We think that this has opened up the market place for all yet Hargittai and Walejko establish in their 2008 study ‘The Participation Divide: Content Creation and Sharing in the Digital Age’ that there is still inequality in this perceived freedom according to socio-economic class and gender, does this just mean we are getting much more of the same?

view from the back of the gallery

Steve and Katrina

Justine chairing

Kate and Jeremy

the 3 of us
Three of the Creative Conversations team. From left: Miriam Sorrentino, Gauti Sigthorsson, Rosamund Davies wielding the microphone.

Photos: Panagiotis Balalas

10 things to know about self publishing

One of our panel members for ‘The New Space of Publishing’, novelist and digital storyteller Kate Pullinger, has written a brilliant blog post with The Writing Platform on her own experience of self publishing, which really takes you through everything you need to know from preparing copy to distribution. We really recommend it to anyone considering publishing their work independently.

 

Who’s a publisher?

Facebook and Twitter are social publishing platforms. As Adrienne Lafranche points out in The Atlantic (“Facebook is Eating the Internet“) publishers are now putting their content directly on Facebook, rather than attempting to funnel traffic from there to their own sites.

In a sense, these publishers, including the New York Times, are letting go of the fundamental principle that content should always lead to the provider’s domain, preferably in the fewest steps possible. Instead, content publishers are resigning themselves to a share of Facebook-mediated advertising.

This opens the question of what the value is “homesteading” on the social web. For our workshop on self-publishing, we’re looking forward to discussing how social media works as a publishing platform for writers. For example, is the blog still an attractive format if we can get more readers for our content using Medium with Twitter, LinkedIn and the like?

Join the conversation at our upcoming event The New Space of Publishing on 20 May (Register via Eventbrite).

London Book Fair 2015

This  year’s London Book Fair brought to the fore the many ways in which the nature of publishing is expanding and new business models, modes and platforms are emerging. It featured a ‘creative industries day’ which focussed on new opportunities for the expansion of intellectual property across media. Self-publishing was also high profile, with many seminars devoted to it and the mood resolutely upbeat. One independent author declared it to be a golden age for writers. The writer as brand and the ‘authopreneur’ were also much discussed.  New business models were unveiled, such as Quarto’s new venture to publish personalised cookbooks, designed and printed on demand by the buyer.

‘Optimism is woven into publishing’s business model’

Writing in The Guardian this Saturday, Jennifer Rankin finds justification for optimism about the future of the printed book. She cites a recent report from Nielsen, which found that, although e-books account for 50% of adult fiction sales, overall the decline in print sales is slowing down and children’s/Y.A literature saw a 9% increase in print sales in 2014.

Rankin highlights the increasing focus on the printed book as ‘lavish object’ or ‘luxury model’, with the e-book as the more disposable, cheaper version. The many implications of this trend are only beginning to play out, but multiple editions  of books seem likely to become commonplace, with variations available to suit everyone from the casual reader to the committed super fan.