Category Archives: creativity

Designing Death: Challenges and Aesthetics for the 21st Century – panel videos

This panel was held on Wednesday 15th March 2017, in connection with the The Material Legacies exhibition at the Stephen Lawrence Gallery which ran throughout March.

Death is personal.
Death is social.
Death is constructed.
Death is meaningful and meaningless.
Death is ritualised but also intuitive.
Death is annihilation and transcendence.
Death is art and science.
Death is human.

Dying is one of the most personal experiences we will have in our lives and yet there are still norms for what bereavement and funerals should look and feel like.

This panel considered the growing movement which questions whether any models or systems of categorisation still speak to our contemporary understanding of death. Funerals in the UK now have more scope then ever to be a richly personal occasion and design is contributing to this movement. The funeral industry is adapting to the contemporary need for more individualised rituals and people’s desire to use funerals as a creative opportunity to further embody or understand the lives of the dead in an individual way. These shifts challenge what the dead mean to us and how bodies and environments merge to create new associations and experiences of death.

Chair
Stacey Pitsillides

Stacey Pitsillides is a Lecturer in Design at the Creative Professions and Digital Arts Department, University of Greenwich. Her research considers how technology and design shift our understanding of death and bereavement. As part of this research she has curated events for public engagement that question legacy and aesthetics. These include Love After Death for Nesta’s FutureFest (https://www.loveafterdeath.co.uk/) and Material Legacies for the Stephen Lawrence Gallery (http://www.greenwichunigalleries.co.uk/material-legacies/). In addition to this she is on the standing committee for the Death Online Research Symposium and has been the co-facilitator of three unconference events discussing issues of death and digitality.

Website: http://www.digitaldeath.eu/
@RestInPixels | Digital Death and Beyond Blog

Panel Speakers:
Ivor Williams

Ivor Williams is a designer who specialises in death and dying, through his work as Senior Design Associate at the Helix Centre and his research and consultancy group Being and Dying. He explores the use of technology-for-good as co-founder of the design company, Humane Engineering. Their first product, Cove, is a music-maker designed to support grieving adolescents.

Website: ivorwilliams.info
@ivorinfo | @beinganddying | @helixcentre

Louise Winter

Louise Winter is a writer and the founder of Poetic Endings – a modern funeral service offering ceremonies of style, substance, relevance and meaning. She’s also the editor of the Good Funeral Guide – the only independent resource that exists to help the public get the funeral they want.

Website: www.poetic-endings.com
@poetic_endings | Poetic Endings Facebook | Poetic Endings Instagram

John Troyer

Dr. John Troyer is the Director of the Centre for Death and Society at the University of Bath. His interdisciplinary research focuses on contemporary memorialisation practices, concepts of spatial historiography, and the dead body’s relationship with technology. Dr. Troyer is also a theatre director and installation artist with extensive experience in site-specific performance across the United States and Europe. He is a co-founder of the Death Reference Desk website (http://www.deathreferencedesk.org), the Future Cemetery Project (http://www.futurecemetery.org) and a frequent commentator for the BBC.

Website: www.bath.ac.uk/cdas
@DeathRef | @FutureCemetery | @CenDeathSociety

Dr Ros Taylor MBE DL

Ros is Clinical Director at Hospice UK. She combines her role at the charity with her work as a palliative doctor at the Royal Marsden Hospital in Fulham, London, one of the world’s leading specialist cancer treatment hospitals. Ros joined Hospice UK as a director in October 2014. Prior to that she had been a trustee at the charity since 2009 and was also the Director of the Hospice of St Francis in Berkhamsted, a position she held from 1996 until 2015. She has a special interest in medical education, medical humanities, ‘whole person care’ and has lectured widely, both nationally and internationally. Ros is also a Deputy Lieutenant in the County of Hertfordshire and was awarded an MBE for Services to Hospice Care in 2014.

Website: https://www.hospiceuk.org/
@hospicedoctor

How the representation of disability in screen media is subverting expectations.

It’s said that “One of Five” [i] of the British population suffer from some type of disability, yet flicking through your television, you’d struggle to see this represented. It’s not that there’s a lack of disabled stories being told in screen entertainment. In the past year alone, there’s Stronger (2017) with Jake Gyllenhaal and Breathe (2017) with Andrew Garfield. They tell remarkable real life stories of inspiring disabled people, but what they don’t do, is feature people who actually have a disability. As playwright Christoper Shinn bluntly puts it, Pop culture’s more interested in disability as a metaphor than in disability as something that happens to real people”. [ii]

In Hollywood, portraying a disabled character is a sign of triumph and skill for able bodied performers. It’s a complex situation; we need more disabled characters on screen, but sometimes the only way these stories can be told is with a big-name, non-disabled actor to draw people in. Change it seems, will instead come from outside the mainstream, and that is what director Len Collin and writer Christian O’Reilly are aiming to do with their feature film Sanctuary (2016). Opting for the relatable over the spectacle, the film tells the fictional tale of the growing relationship between Larry and Sophie, who are played by actors with intellectual disability. While the film could perhaps be seen as a response the law in Ireland that prevented “people with an intellectual disability in Ireland banned from having sex”[iii] (since repealed), it’s not the focus of the narrative. The conversations throughout are mostly mundane, as they discuss love, life and television. Sometimes it veers into darker directions, such as suicide, but empathy never seems to be the emotion the film looks for. Opting for a restrained narrative in comparison to a more expected sermonising tone allows the characters, and in turn the intellectual disabled actors showcase a more, personable and individual side to disability on film.

The biggest success of the film is how it reaches an audience with a story that normalizes disability as part of regular life, and nothing is doing this on as large a scale as a recent commercial campaign for the Mars Chocolate, Maltesers. The advert portrays three women having chat, with one of them happening to have a disability. A joke is made that involves a mention of her cerebral palsy but, rather than being crude or disrespectful, it’s presented in a ‘regular life’ kind of way. Another advert that is part of the campaign has a character in a wheelchair telling the story of how she accidentally runs over the bride’s foot at a wedding. The adverts were hugely successful for the Mars Chocolate, in which the company stated it was the “most successful in decade…..Maltesers achieved an 8.1% uplift compared  to the target of  4%” [i]. The success and importance of the campaign cannot be understated when “an average broadcast TV campaign in the UK gets 237 million views[iv]. It places the focus on the disabled character, but never on the disability, opting instead for a sense of normality, allowing the relatable side to be a focus of the campaign.

The equal representation of disability has yet to reach all aspects of screen media, but there are growing efforts to change this. Chief marketing and communications officer of Channel 4 Dan Brooke has spoke up in the past about how The creative industries can lead the way on inclusivity for disabled people”[v] . He wants to make Channel 4 “the vanguard for change”, pointing to shows like “the Paralympics, The Autistic Gardener and The Undateables”. It’s not just disabled focused shows either, with “C4 News guest hosting disabled announcers”[vi]  and a “paralysed man hosting an episode of “Come Dine With Me[vii] . There is also the comedian Francesca Martinez, who, as she puts its “wobbled out of the disability closet” and used stand up comedy to find a way to “speak honestly about who I was”. Francesca has featured on shows like ‘The Wright Stuff’, ‘The Jonathan Ross Show’ and ‘Loose Women’, not just as a disabled person, but as a comedian who happens to have a disability.

The arts can be powerful tool in awareness, and when “Two thirds (67%) of the British public feel uncomfortable talking to disabled people”, andOver a third (36%) tending to think of disabled people as not productive as everyone else[viii] , an education is sorely needed. Perhaps there’s no harm in seeing an able bodied actor like Daniel Day-Lewis portray a disabled character, but when he then goes and walks onto the stage to accept an award for that, there is a clear sense of dissonance created. Instead, it would better serve to follow the path of success that maltesers found with their advertising campaign and begin to represent disability as the everyday reality that it is.

[i] Maltesers’ disability campaign “most successful” in decade [Internet]. [cited 2018 Jan 12]. Available from: https://www.campaignlive.co.uk/article/maltesers-disability-campaign-most-successful-decade/1433980

[ii] Shinn C. Dear Hollywood: Disability Is Not Just a Metaphor [Internet]. The Atlantic. 2014 [cited 2018 Feb 16]. Available from: http://www.theatlantic.com/entertainment/archive/2014/07/why-disabled-characters-are-never-played-by-disabled-actors/374822/

[iii]  Change in law removes illegal status around sexual relationships for people with intellectual disabilities [Internet]. 2017 [cited 2018 Feb 16]. Available from: http://www.irishexaminer.com/breakingnews/ireland/change-in-law-removes-illegal-status-around-sexual-relationships-for-people-with-intellectual-disabilities-789721.html

[iv] £5.28 billion invested in TV advertising in UK in 2016 [Internet]. thinkbox. [cited 2018 Jan 12]. Available from: https://www.thinkbox.tv/News-and-opinion/Newsroom/5-28-billion-pounds-invested-in-TV-advertising-in-2016

[v] The creative industries can lead the way on inclusivity for disabled people [Internet]. [cited 2018 Feb 16]. Available from: https://www.campaignlive.co.uk/article/creative-industries-lead-inclusivity-disabled-people/1445774

[vi] Disabled guest announcers take control of Channel 4’s continuity mics – Channel 4 – Info – Press [Internet]. [cited 2018 Feb 16]. Available from: http://www.channel4.com/info/press/news/disabled-guest-announcers-take-control-of-channel-4s-continuity-mics

[vii] Disabled guest announcers take control of Channel 4’s continuity mics – Channel 4 – Info – Press [Internet]. [cited 2018 Feb 16]. Available from: http://www.channel4.com/info/press/news/disabled-guest-announcers-take-control-of-channel-4s-continuity-mics(Gilbert )

[viii] Most Brits uncomfortable talking to disabled people | Disability charity Scope UK [Internet]. [cited 2018 Feb 16]. Available from: https://www.scope.org.uk/About-Us/Media/Press-releases/May-2014/New-research-Majority-of-Brits-uncomfortable-talki

Home Media Insights: The Changing Landscape of Filmed Entertainment

The 17th January 2018, saw the launch event for two books providing a critical perspective on the recent history of home media distribution:  Cult Media: Re-Packaged, Re-Released and Restored and DVD, Blu-Ray & Beyond: Navigating Formats and Platforms Within Media Consumption, both edited by Jonathan Wroot, Lecturer here at the University of Greenwich, and Andy Willis.

Meanwhile guest speaker Robert Price, Managing Director for 20th Century Fox Home Entertainment and Chairman of the British Association for Screen Entertainment (BASE) was there to give an insight into what the future might hold for the home entertainment market.

Here are three key points that stood out from his talk:

The popularity of the movies is not in decline.

 One of Robert’s main points was that content is driven by customer demand, and the large number of content available proves that there has been a growth in cultural significance for movies. In the UK, “£4.1 billion is spent on watching films every year”, over “£77 per person”, and within this, the home entertainment market was worth “£2.7 billion in 2017” an increase of “7.5% from 2016”. It’s said that the average buyer spends £99 on home entertainment a year.

The growing importance of the foreign market was highlighted throughout the talk. “Fox now distributes to over 130 countries Worldwide”, and the global theatrical box office took in an insane, “£39.9bn”, up “3%” from 2016. Franchises are being propelled by the global market, with the Transformers films being “kept alive by the high numbers in the Chinese box-office”; it’s estimated that between 2016-2021, the Chinese movie market is expected to grow by “68.5%”.

Above all, the way we interact with movies on a social level is the driving force for commercial success. Robert stated that a past 21st Century Fox release, Deadpool (2016), was partly made due to the highly positive response that leaked test footage received online, spurring it into production. Along the same lines, he added that “movies create a constant stream of conversation and consumption”, with the recent release of the Avengers Infinity War trailer prompting “1.45 million conversations on social media” for a film that does not release until April.

It’s clear that digital has changed the way we consume content

The relationship between digital and film does not just end at the social level, but has also remodelled the way we consume entertainment. The power of Netflix, Amazon Prime and other streaming services has continued to rise in recent years, partly due to the fact that they operate via distribution methods that differ to the studio strategy of old. They don’t have to follow the standard 5-year release window, as all their content is made available on the service, giving them an edge on distribution. Having new content available instantly and constantly is a major incentive for customers. The combined number of paying subscribers (Netflix, Amazon and Now TV) for October 2017 is “10.8 million”, up from “9.5million” in October 2016.

Netflix’s original content is increasing more and more, but while this has led to “quality exclusives”, the overall library of third party content is considered by many to be “poor”, leading to the “number one reason people cancel Netflix” being that “they ran out of things they wanted to watch”. Studios, like Fox are pulling content from third-party streaming platforms (see link for more info: https://www.cnbc.com/2017/09/25/foxs-fx-could-pull-more-shows-off-of-netflix-amazon-and-onto-fx.html) so, since for the customers “content is still king”, Netflix have upped the number of their own productions.

It’s estimated that the annual video content budget for Netflix is “£4.4 billion”, with Amazon operating in a similar fashion with a “£3.3 billion” budget. These are not the only contenders, as Apple have begun to dip their toe in original content production, with it being said their current budget is “£0.7 billion – a figure that will surely rise. Netflix has changed from a streaming platform to a full-blown competitor for the major studios, and Robert added that he feels that “It’s almost inevitable that Netflix will soon be in every home.”

 

Home Entertainment has “powered the Hollywood economic model”, but this way of work is “under attack” from the rise of digital.  2017 marked the first time that digital sales overtook physical in the UK home entertainment market. We can attribute this shift to the fact that “there is new content everywhere“, with an “explosion” of devices creating “access ubiquity”. Movies are now watched on “36% of televisions”, but “89% of computers, 42% of games consoles and 58% of iPads”. The digital streaming market will only continue to rise ; in 2013, “digital subscriptions made up 7% of home entertainment sales.” In 2017, this figure is up to “32%”.

So Hollywood will have to change…

While change has been hard to receive, it is not proving detrimental to the market as a whole. Fox reported that digital has grown from “10%” of home entertainment revenue to “60%”, but the overall market has yet to suffer, with the UK’s filmed entertainment “£4.8billion” value in 2016, showing an increase from 2014’s figure of £3.8 billion”. The big studios aren’t retreating from increasingly powerful streaming services, but instead are welcoming the challenge.

With the Fox/Disney deal still fresh in the news, a lot of the discussion centered around the potential danger this could bring to the film industry, Robert was positive about the deal, and stated how it was “driven by scalability”. There is a need for “more content and more outlets of revenue”, and with that being said, the smaller avenues like “Fox Searchlight” should not be facing consequences as a result of the deal, and could perhaps even increase their output, as it provides Disney with a new audience.

(See link for more information on Disney’s plan for their streaming service: http://deadline.com/2018/02/disney-streaming-service-launch-slate-star-wars-marvel-1202281846/)

In fact Robert highlighted the potential danger of the “tent pole” release strategy, that tends to put too much focus on the blockbuster films, an example being that “The Last Jedi”( 2017), while successful made less money than previous release, “The Force Awakens” (2015). The point Robert kept returning to was the importance of delivering content that people want. Failure won’t come from piracy or streaming but from a lack of engagement with the consensus of the audience.

 

Should the Film Industry implement the ‘Rooney Rule’?

The Creative industry continues to have a problem when it comes to hiring minorities and women  for top tier positions. “Now is the time for action” [i] is the rallying cry from a lead author of the report, “Inclusion in the Director’s Chair?” [ii] What this action should be, however, is harder to define. Perhaps the best solution could come from a different industry, namely the NFL’s ‘Rooney Rule’.

The National Football League’s ‘Rooney Rule’, named after former chairman of the league’s diversity committee, Dan Rooney, is the policy that requires league teams to interview minority candidates for heading coaching roles. It was implemented in 2003, after the controversial firing of two black coaches. The policy was used to make sure minority coaches, who may not have been considered before, were given a chance in a high coaching role. Many have cited its success, pointing to the fact that between 1992 to 2002, less than 10% of coaches were minorities, but in its first decade this figure has risen to about 20%” [iii]. Since then, other companies have begun to implement the rule as a means of combating diversity issues. The Football Association confirmed “that it will enforce the ‘Rooney Rule’ when selecting future coaching roles within the England set-up” [iv] Outside sport, companies like Facebook, Patreon and Pinterest have highlighted the ‘Rooney Rule’ as influencing their hiring policy. “It’s been very well received, and there are strong lead indicators of its effectiveness” [v], Maxine Williams, Facebook’s global head of diversity said, adding that the rule has slowed down the hiring rate, but that “it builds the habit of looking longer, looking harder”.

Perhaps the film industry could benefit from implementing the policy when hiring directors and writers? The ‘Rooney Rule’ was originally created for a job role that only hires men, but the idea could be changed to implement women into the policy. Aaron Mendelsohn, secretary-treasurer of the Writers Guild of America West has suggested just that “It should be mandatory that at least one female writer and one writer of colour be interviewed for open writing assignments….. In sports it’s called the ‘Rooney Rule.’ In screenwriting it’s called ‘smart hiring” [vi].  Figures show that in “1989, 25% of the writers on television series were women”, yet in 2016 it was “29%, rising just four points”.[vi] Diversity needs to be more than just ‘filling a quota’, as Francesca Butler, WGAW board candidate added We need to do away with the idea that diversity is hiring one woman or non-white writer and calling it a day”.The Great Diversity Experiment” [vii] , which uses practical social experiments in an effort to prove that diversity leads to better results, highlighted the ‘Rooney Rule’ as one of five steps the creative industries can take to change the industry.

“Look harder, further and accept that often a round peg in a square hole is a good thing.. – the ‘Rooney Rule.'” [viii]  The ‘Rooney Rule’ can make it so that writing rooms are open to hiring more than one woman or minority. Rather than fulfilling a quota and moving on, the ‘Rooney Rule’ means that diverse candidates are being looked at constantly and hiring rates will improve.

There have been multiple cases of now big-name women and minority film directors who have struggled for years to gain funding and jobs. In 2017, Patty Jenkins directed Wonder Woman (2017), which released to worldwide acclaim and broke the record for the “highest-grossing film directed by a woman” [ix]. Her last film before this was also her debut, Monster (2003). Despite Monster earning $60 million from a $8 million budget, winning Academy Awards, and being hailed as the ‘best film of the year’ by various critics, Patty Jenkins struggled to make another picture. Jenkins “met with Warner Brothers right after making Monster wanting to make Wonder Woman”, but instead spent the decade “working on films that never came to fruition” [x], before moving on to TV. Some directors are never able to get going again, such as Julie Dash after her 1991 independent film, Daughters of the Dust (1991). The film was critically acclaimed across the board, but Dash was unable to get another film financed. “I pitched to every existing studio out there and every mini-major from A to Z,” [xi], recalled Dash. She was even unable to get an agent following the film’s release. The ‘Rooney Rule’ could go some way towards solving the problem of talented filmmakers feeling left behind. Sometimes a successful film isn’t enough, you need connections, and the policy could serve as a bridge between studios and minority and female directors.

The ‘Rooney Rule’ has, however, come under wide criticism, with the success of the rule being heavily debated. After the English Football Association’s introduction of the rule, there were complaints from black coaches, saying they “didn’t want to be interviewed to fill a quota” [xii]. There was also a case in 2003, when the Detroit Lions “hired a white coach without fulfilling the ‘Rooney Rule’” [xiii] , but they fought this, saying that they only interviewed, and wanted one man in the first place. If implemented into the film industry, there are sure to be similar problems. Adam Moore, Associate Affirmative Action and Diversity Director for the Screen Actors Guild was sceptical of the rule being introduced into the film industry. When asked whether the ‘Rooney Rule’ being used at an executive level could encourage the major studios to hire more women and people of colour, he replied, “I don’t know how much stock I put into the familiarity leading to actual jobs argument,”, adding that the ‘Rooney Rule’ applies to high-ranking NFL jobs, not to the players themselves[xiv].

The idea does seem however to have some merit to it and could potentially go some way to solving diversity issues, especially for writers, directors and executives. Perhaps it would serve best as a guideline, or a recommendation, rather than a binding rule that studios have to legally follow. There may be only be one director the studio may want to hire, like Disney with JJ Abrams and The Force Awakens (2015), so they should not have to interview just to fulfil a rule. But if Disney are planning a new film without any director or writer attached, the ‘Rooney Rule’ could be implemented, and may even introduce them to a talented minority or female director. It makes the studios realise that the talent is there, and even if they do not hire them straight away, it puts the under represented filmmakers into a conversation they previously weren’t a part of. The ‘Rooney Rule’ isn’t meant to create replacements for existing options, but instead to show that there are other ones available. It may make the process of hiring more demanding, but the results can be beneficial for the industry at all levels.

[i] Jagannathan M. The pool of Hollywood film directors is still alarmingly white and male [Internet].. 2018 [cited 2018 Jan 22]. Available from: https://moneyish.com/ish/the-pool-of-hollywood-film-directors-is-still-alarmingly-white-and-male/

[ii] [No title] [Internet]. [cited 2018 Jan 22]. Available from: http://assets.uscannenberg.org/docs/inclusion-in-the-directors-chair-2007-2017.pdf

[iii] Zarya V. Why is the “Rooney Rule” suddenly tech’s answer to hiring more women? [Internet]. Fortune. [cited 2018 Jan 19]. Available from: http://fortune.com/2015/08/10/rooney-rule-diversity-in-tech/

[iv] Staff S. What is the Rooney Rule and how will it affect English football? [Internet]. The Independent. 2018 [cited 2018 Jan 19]. Available from: http://www.independent.co.uk/sport/football/news-and-comment/rooney-rule-what-is-how-nfl-england-football-managers-pick-bame-coach-fa-martin-glenn-a8150056.html

[v] Feloni R. Facebook is using the same approach the NFL took to increase diversity in the league [Internet]. Business Insider. 2016 [cited 2018 Jan 19]. Available from: http://www.businessinsider.com/facebook-is-using-the-rooney-rule-to-increase-diversity-2016-1

[vi] Robb D. WGA West Election: “Rooney Rule” Proposed As Diversity Takes Center Stage [Internet]. Deadline. 2017 [cited 2018 Jan 19]. Available from: http://deadline.com/2017/09/wga-west-election-diversity-rooney-rule-proposed-1202162045/

[vii] [No title] [Internet]. [cited 2018 Jan 22]. Available from: https://docs.wixstatic.com/ugd/59ffde_297b52eab73c4c29a430f3d21c7d3a22.pdf

[viii] [No title] [Internet]. [cited 2018 Jan 22]. Available from: https://docs.wixstatic.com/ugd/59ffde_297b52eab73c4c29a430f3d21c7d3a22.pdf

[ix] Stefansky E. Wonder Woman Is the Highest-Grossing Live-Action Female-Directed Film in the World [Internet]. HWD. Vanity Fair; 2017 [cited 2018 Jan 19]. Available from: https://www.vanityfair.com/hollywood/2017/06/wonder-woman-highest-worldwide-gross-female-director

[x] Patty Jenkins as T to RF. “Wonder Woman” Director Patty Jenkins: How to Make a Female Heroine “Vulnerable,” But Not “Lesser in Any Way” [Internet]. The Hollywood Reporter. 2016 [cited 2018 Jan 19]. Available from: https://www.hollywoodreporter.com/heat-vision/wonder-woman-director-patty-jenkins-how-make-a-female-heroine-vulnerable-but-not-lesser-any-w

[xi] Buckley C. Julie Dash Made a Movie. Then Hollywood Shut Her Out. NY Times [Internet]. 2016 Nov 18 [cited 2018 Jan 19]; Available from: https://www.nytimes.com/2016/11/20/movies/julie-dash-daughters-of-the-dust.html

[xii] Edwards L. Ipswich Town coaches Kieron Dyer and Titus Bramble slam “Rooney Rule” [Internet]. Telegraph.co.uk. 2014 [cited 2018 Jan 19]. Available from: http://www.telegraph.co.uk/sport/football/11224598/Ipswich-Town-coaches-Kieron-Dyer-and-Titus-Bramble-slam-Rooney-Rule.html

[xiii] Sichel J. NFL Investigates Oakland Raiders: May Have Hired White Head Coach Before Interviewing Black One [Internet]. Daily Wire. The Daily Wire; 2018 [cited 2018 Jan 19]. Available from: https://www.dailywire.com/news/25763/nfl-investigates-oakland-raiders-may-have-hired-jared-sichel

[xiv] Rosenberg BA. How Hollywood stays white and male [Internet]. Washington Post. The Washington Post; 2015 [cited 2018 Jan 19]. Available from: https://www.washingtonpost.com/news/act-four/wp/2015/05/14/how-hollywood-stays-white-and-male/

Creative Hubs in the Digital Age

What is the Value of Creative Hubs in the Digital Age?

In 2015 The British Council’s Creative Economy Team released a Creative Hubkit [1] as part of a report into Creative Hubs. The kit highlights the fundamental ideas used by existing creative hubs and how these can be used to establish new ones:

10 key elements of a creative hub:

  1. A creative hub is flexible. The hub can take form as an online platform or alternatively in a variety of physical spaces.
  2. A creative hub promotes collaboration
  3. A creative hub nurtures idea growth and networking.
  4. A creative hub engages together as a community and will positively impact the local community.
  5. A creative hub focuses on creativity, culture and technology.
  6. A creative hub has aims of creating social, economic and cultural value through enterprise and social innovation.
  7. A creative hub is diverse and involves people from a range of social, economic and cultural backgrounds.
  8. A creative hub can facilitate with practical spaces, hardware and tools i.e. work benches, studios, screen printing materials, 3D printers etc.
  9. A creative hub will be structured with a new business model. There will be a shared mission statement that works towards improving humanity or society.
  10. A creative hub is a supportive environment that strives for growth in creative practice, business and audience reach.

Makerversity is an example of a modern face to face creative hub, as highlighted by The British Council[2]. The business model revolves around using their work space to bring people together. It boasts a variety of creative and technical expertise in order to encourage work, inspiration, and most importantly community. According to The British Council’s Economy Team “these [kinds of] spaces promote community spirit, vital to local and global economic and social development.”[3] Interestingly Makerversity is a members only scheme. In order to acquire a membership there is a monthly fee. The fees are in place to ensure all users have access to quality facilities and also to provide social networking events.

However not all hubs require membership. The business models that are more inclusive are the ones that don’t require membership payment. In being able to offer unlimited free access, they are able to provide access for all and are consequently diverse. Ultimately, and understandably, all hubs need donations or funding for running costs, especially when they intend to expand.

Hubs such as HackSpace are non-profit and are specifically community-run. They provide workshops and shared spaces for work, learning and teaching. Membership is an option but there isn’t a specific payment amount required. Their members help to run the organisation and will pay only what they think is fair.

2017 marks the launch of Europe’s largest creative hub. Officially launching June 17th 2017; Plexal will be located at the Queen Elizabeth Olympic Park. The hub will be the first of its kind, emulating a mini city. With the latest creative technology hosted in an environment created by architects and designers, it aims to be the next innovation of creative hubs. Plexal membership prices are estimated to start from £200 for a basic co-work space and over £400 for a premium private office. The scope and size of the creative hub will being a diverse range of creatives with varying business models.

According to Claire Cockerton CEO of Plexal, the new hub could potentially create a new definition for what constitutes a creative hub and the scope of its environment. Claire explains [4] that the difference with Plexal is that “the whole focus of our space is on connected devices and we’re focusing on sport, health, fashion and IoT technologies.” Plexal’s name derived from plexus meaning, “A complex structure containing an intricate network of parts.”[5] Cockerton has said Plexal is, “very much trying to embody the concept of connectivity and also humanity.” If other creative hubs follow Plexal’s lead, integration of state of the art technology and in house specialists such as lawyers etc. could impair the efficiency of standard practical spaces.

With any creative hub there is a need for a purpose and drive. Value is derived from the members that make up the community, sustainability derives from the hub. As discussed in The British Council’s Creative Hub Report [6] creative hubs hold strong shared ‘value and values’ with their ethos and work practice, for example; promoting social change, improving education or gender equality etc. With these values at the forefront of the hub, a positive impact will be made on the identity of the hub, its members and the networks it builds. As a combination of talented people working collaboratively in a positive social environment, the individuals gain confidence and as a team are more likely to succeed. “…these shared values are powerful motivators for the often precarious and risky lifestyle of the creative economy.” [6] This is what makes creative hubs valuable to other sectors, businesses and authorities.

Additionally The Creative Hub Report [6] also points out that “success is not defined in the same way in every hub. Understanding the unique proposition of a hub, and its relation to the local creative community, underpins a successful outcome.” With this in mind it would be interesting to monitor if and how non-profit creative hubs are able to keep their values when faced with economic pressure from profit driven creatives.

In conclusion it is extremely important to understand the current digital climate of the creative industries. The Creative Hub Report states “the development of a creative hub is an ongoing process, and it points to the need to continually review the relevance of the governance to practice and to the stakeholders if a resilient hub is to be sustained.”[6] With the opening of Plexal and potentially similar hubs to follow in the future, it is likely that we will see a gradual change in the way that creative hubs work and how collaborative production takes place. Although technology may currently empower creatives to connect in an instant, it is the creative hubs with their focus on ethical values that are driving working dynamics.

 

[1] “Creative Hubs”. British Council |Creative Economy. N.p., 2017. Web. Jan. 2017. http://creativeconomy.britishcouncil.org/projects/hubs/

[2] “In Focus: Makerversity”. British Council |Creative Economy. N.p., 2017. Web. Jan. 2017. http://creativeconomy.britishcouncil.org/blog/15/01/04/focus-makerversity/

[3] “Creative Hubs”. British Council |Creative Economy. N.p., 2017. Web. Jan. 2017. http://creativeconomy.britishcouncil.org/projects/hubs/

[4] “PLEXAL: The Quirky Innovation Centre With A ‘High Street’ That’s Being Set Up In London’s £150 Million Tech Hub”. Business Insider. Sam Shead., October 2016. Web. Jan. 2017. http://uk.businessinsider.com/plexal-here-east-london-olympic-park-2016-10

[5] “The Definition Of Plexus”. Dictionary.com. N.p., 2017. Web. Jan. 2017. http://www.dictionary.com/browse/plexus

[6] “The Creative Hubs Report”. The British Council, 2016. Web. Jan. 2017  http://creativeconomy.britishcouncil.org/media/uploads/files/HubsReport.pdf

Designing Death: Panel Discussion

Designing Death: Challenges and Aesthetics for the 21st Century

Date: Wednesday 15th March 2017
Time: 18:00 – 21:00
Venue:  University of Greenwich, Stockwell Street Building, 10 Stockwell Street, Greenwich SE10 9BD

RSVP here.

Death is personal.
Death is social.
Death is constructed.
Death is meaningful and meaningless.
Death is ritualised but also intuitive.
Death is annihilation and transcendence.
Death is art and science.
Death is human.

Dying is one of the most personal experiences we will have in our lives and yet there are still norms for what bereavement and funerals should look and feel like.

This panel will consider the growing movement which questions whether any models or systems of categorisation still speak to our contemporary understanding of death. Funerals in the UK now have more scope then ever to be a richly personal occasion and design is contributing to this movement. The funeral industry is adapting to the contemporary need for more individualised rituals and people’s desire to use funerals as a creative opportunity to further embody or understand the lives of the dead in an individual way. These shifts challenge what the dead mean to us and how bodies and environments merge to create new associations and experiences of death.

As people begin to identify themselves as non-religious or explore incorporating a plurality of religious identities that combine and augment existing rituals and practices the question of what to do with the dead, both literally and socially, becomes ever more complex. Contemporary design methods are uniquely placed to contribute to the development of new rituals and practices around death and bereavement. As design has been opened up beyond the world of products and has begun to intervene and work within systems under labels such as service designer, experience designer and co-designer, the idea of designing for a purpose that puts emotion and experience at the center of the design is establishing its place for a range of companies and services.

The Design Council’s May 2015 post Reinventing death for the twenty-first century reflects this shift by detailing some of the challenges and ways that design could intervene within end of life care, both in terms of the appendages linked to dying at home but also in terms of new rituals, breaking taboos and the introduction of new technologies where appropriate. Additionally design competitions such as Designboom’s Design for Death, the Future Cemetery Project and OPENIDEO’s Reimaging End of Life have opened up this topic for discussion within the design community.

Panel Speakers:
Ivor Williams

Ivor Williams is a designer who specialises in death and dying, through his work as Senior Design Associate at the Helix Centre and his research and consultancy group Being and Dying. He explores the use of technology-for-good as co-founder of the design company, Humane Engineering. Their first product, Cove, is a music-maker designed to support grieving adolescents.

Website: ivorwilliams.info
@ivorinfo | @beinganddying | @helixcentre

Louise Winter

Louise Winter is a writer and the founder of Poetic Endings – a modern funeral service offering ceremonies of style, substance, relevance and meaning. She’s also the editor of the Good Funeral Guide – the only independent resource that exists to help the public get the funeral they want.

Website: www.poetic-endings.com
@poetic_endings | Poetic Endings Facebook | Poetic Endings Instagram

John Troyer

Dr. John Troyer is the Director of the Centre for Death and Society at the University of Bath. His interdisciplinary research focuses on contemporary memorialisation practices, concepts of spatial historiography, and the dead body’s relationship with technology. Dr. Troyer is also a theatre director and installation artist with extensive experience in site-specific performance across the United States and Europe. He is a co-founder of the Death Reference Desk website (http://www.deathreferencedesk.org), the Future Cemetery Project (http://www.futurecemetery.org) and a frequent commentator for the BBC.

Website: www.bath.ac.uk/cdas
@DeathRef | @FutureCemetery | @CenDeathSociety

Dr Ros Taylor MBE DL

Ros is Clinical Director at Hospice UK. She combines her role at the charity with her work as a palliative doctor at the Royal Marsden Hospital in Fulham, London, one of the world’s leading specialist cancer treatment hospitals. Ros joined Hospice UK as a director in October 2014. Prior to that she had been a trustee at the charity since 2009 and was also the Director of the Hospice of St Francis in Berkhamsted, a position she held from 1996 until 2015. She has a special interest in medical education, medical humanities, ‘whole person care’ and has lectured widely, both nationally and internationally. Ros is also a Deputy Lieutenant in the County of Hertfordshire and was awarded an MBE for Services to Hospice Care in 2014.

Website: https://www.hospiceuk.org/
@hospicedoctor

Chair
Stacey Pitsillides

Stacey Pitsillides is a Lecturer in Design at the Creative Professions and Digital Arts Department, University of Greenwich. Her research considers how technology and design shift our understanding of death and bereavement. As part of this research she has curated events for public engagement that question legacy and aesthetics. These include Love After Death for Nesta’s FutureFest (https://www.loveafterdeath.co.uk/) and Material Legacies for the Stephen Lawrence Gallery (http://www.greenwichunigalleries.co.uk/material-legacies/). In addition to this she is on the standing committee for the Death Online Research Symposium and has been the co-facilitator of three unconference events discussing issues of death and digitality.

Website: http://www.digitaldeath.eu/
@RestInPixels | Digital Death and Beyond Blog

The Material Legacies exhibition will be running until 25th March 2017 at the Stephen Lawrence Gallery Greenwich.

A Transmedial Tale: Beauty and the Beast

“I think the core of it, is confidence in storytelling.”– Chris Sizemore Editor at the BBC [1]

Storytelling is the creative’s greatest tool. Everyone and everything has a story, but it’s the way in which a story is told which gives it the ability to capture our imaginations. A great story can make you laugh or cry. It can bring us together or make us feel alone. The most important stories are the ones we learn at a young age. They teach us right from wrong, and how to behave in this new and exciting world we find ourselves in. Transmedia is a form of multimedia storytelling conceptualised by Henry Jenkins [2]. It is defined by the way creators use technology to expand upon their narratives [3], using ‘multiple delivery channels‘ to create ‘a unified and coordinated entertainment experience [4]’. With storytelling entering a digital age and Disney’s new live adaptation of ‘Beauty and the Beast’ arriving in cinemas soon, it’s important to ask how transmedia could be used to better educate children and adults, why ‘Beauty and the Beast’ would be a perfect vehicle for this and whether Disney should be taking a greater advantage of transmedia storytelling?

Written by French author Madame de Villeneuve in 1740[5], ‘La Belle et la Bête’, tells the tale of a handsome prince who is transformed into a beast, due to his spite and hubris. The curse can only be lifted if, before his 21st birthday, he finds someone who loves him despite his appearance. Constructed through magical realism, the narrative conveys a warning of the danger of preconceptions. The beast becoming the physical manifestation of his own prejudices taught the reader a cautionary tale [6] of the consequences of prejudice towards others. Such moral questions provide the perfect foundation for expansion through transmedia storytelling. The immersion and interactivity of apps, social media and VR, combined with this universal tale could create limitless learning opportunities.

Transmedia Literacy is a programme set up precisely to explore this potential. Funded through Horizon 2020, the programme is headed by Carlos A. Scolari[7], Associate Professor at the Universitat Pompeu Fabra[8]. The author of 15 books on digital media, Carlos wants to explore the possibilities of immersive educational tools. The project aims to bridge the, ‘cultural and technological gap between today’s youth and [the] school system[9]’, which has been caused by advancing technological integration in our lives, as well as to encourage schools to do more to implement, ‘transliteracies’ into the classroom. The programme is a collaboration piece with scholars all over Europe working together to develop a greater understanding of child learning behaviours through technology. The program will redefine classic storytelling blurring the lines between ‘offline and online’.

The Walt Disney Company was built upon the foundation of redefining storytelling, adapting classic fairy tales like Robin Hood and Snow White into new and exciting animated films, with unforgettable musical numbers and vibrant artworks. By using tried and tested analogue devices Disney encouraged ‘participation,’ and, ‘loyalty’ [11] from its audience. These early adaptations, and this era of Disney we will call ‘analogue transmedia[10]’.

The 1991 animated film [12] introduced Beauty and the Beast into the Disney cannon. As an instant success it lead to the Broadway adaptation which ran from 1994 to 2007, becoming Broadway’s 10th longest running show. The new live action adaptation [13] is once again another opportunity for Disney to expand upon this story. The retelling provides a chance to update the original, for instance the casting of Emma Watson, an actress known for challenging traditions and subverting gender roles, is a sign of societal progression.

Disney’s ability to retell classic literature and develop pre-established worlds with care and attention, provides the perfect foundation for expansion through contemporary transmedia. The Beast feels he needs to act like a monster because of his appearance, but it’s only when he realises that Bella loves him despite his looks that the curse is lifted. These are contemporary issues. In an age where the fundamentals of identity can alter within the merits of social-media, it’s easy to become manipulated by social expectations.  With social media’s heavy focus on appearance it’s easy to feel we need to be someone else, someone more successful, someone more loved. Looking at Beauty and the Beast through a transmedial lens would allow Disney to use multiple delivery channels to deliver a story critiquing society’s perceptions of appearance. They are well set up to do this. The Marvel and Star Wars acquisitions should have shown them how to expand a universe to have cross media potential, since these properties were already well established in popular culture. Star Wars before its acquisition in 2012 was regarded as one of the largest transmedial cannons of any franchise [14].

As Disney steps into a new year it would be exciting to see them use these modern transmedia techniques to expand age old stories, deconstructing these messages and applying them within a modern context. Disney has confidence in storytelling, but do they have the confidence to innovate it?

Frederick C Lampen

Links:

For more on Transmedia:

http://blogs.gre.ac.uk/creativeconversations/2015/09/03/the-hyper-connected-audience/

For more on Writing:

http://blogs.gre.ac.uk/creativeconversations/2016/07/25/the-writer-as-collaborator/

 

[1] Smith, S. Transmedia storytelling, BBC Academy (BBC 2017)

[2] Jenkins, H. Spreadable Media: Creating Value and Meaning in a Networked Culture (Postmillennial Pop). NYU Press (January 21, 2013)

[3] BBC Academy, Transmedia storytelling 101, BBC Academy (BBC 2017)

[4] Jenkins, H. Transmedia Storytelling 101Confessions of an Aca-Fan, the Official Weblog of Henry Jenkins. March 22, 2007

[5] Madame de Villeneuve’s. The Story of the Beauty and the Beast: The Original Classic French Fairy tale CreateSpace Independent Publishing Platform; Unabridged edition (27 Oct. 2014)

[6] Dr Tehrani, J. Durham University News, The Department of Anthropology (Durham University, 4th February 2016)

[7] Associate Professor at the Department of Communication at the Universitat Pompeu Fabra, in Barcelona  and author of 15 books on digital media

[8] A. Scolari, C. Transliteracy – 645238 / Horizon 2020 – Research and Innovation actions (2017)

[9] Castells, M. The Rise of the Network Society (Oxford, Blackwell, 1996).

[10]  Lee, N. Madej, K. Disney Stories: Getting to Digital. Springer Science & Business Media, 2012 (Page 72)

[11]Beuder, P. People’s Insights Annual Report. (he MSL Group’s Annual Report, 2013)

[12] Woolventon, L. Chapman, B. Beauty and the Beast (1991) (The Walt Disney Company, 1991)

[13] Chbosky, S. Spiliotopoulos, E. Beauty and the Beast (2017) (Walt Disney Pictures, 1991)

[14] Hood, B. Why Disney Blew Up More Than 30 Years of Star Wars Canon (Bloomberg 1th 2015)

 

Gub Neal on Producing & Storytelling

Well known for his work on Cracker, Band of Gold, Prime Suspect, Queer as Folk and current series The Fall, starring Gillian Anderson, Producer Gub Neal shares his in-depth knowledge of the creative process and the business of television drama past, present and future in these video clips from  his Creative Conversation with us in March 2016.

see all clips here

Writing & Collaboration

The romantic myth of the artist as lone genius is an enduring one. Writers such as Boltanski & Chiapello and Brouillette have written persuasively about the way that this ideal has merged with the individualistic culture of capitalism to produce the contemporary model of the worker as autonomous creative individual, embracing the values of flexibility, innovation and self-sufficiency.

However, this myth actually erases much of the process and social context that characterise the act of writing. In fact, writers have always depended on the collaboration of others in a multitude of ways. They have depended morally, creatively and financially on family, friends and lovers to support them in their endeavours (famous examples include William & Dorothy Wordsworth; Percy Bysshe Shelley & Mary Shelley; Anais Nin, her husband Hugo Guiler & her lover Henry Miller). They have frequently developed their work as part of a collective movement of mutual inspiration (the Bloomsbury group, the Surrealists, the beat poets). Writers also regularly collaborate with agents and editors; screenwriters collaborate with producers, script editors, directors, actors, distributors, financers. And of course writers need readers. Dickens was acutely aware of his readers, writing for them in installments, and going on frequent public reading tours.

So it did not take digital culture to make writing an interactive and collaborative phenomenon. However, it has made such collaborative processes more visible and more scaleable. As Henry Jenkins points out, contemporary cultural practices, such as social media and fan fiction, have made online writing and reading feel more like a back and forth conversation than a one way process of production (by the writer) and reception (by the reader). On social network writing sites, such as Wattpad, writers actively engage readers in the development of their work. Many writers engage extensively with their reader community via social media and new business models, such as crowdfunding, also bring many active collaborators besides the writer into the writing process.

Our recent panel on The Writer as Catalyst & Collaborator featured five writers, whose work has explicitly involved the contribution of others: raising questions about how such processes might characterize writing in general. Four main themes emerged:

the changing role of the reader: readers are becoming more actively involved with texts and engaged with writers. Sarah Haynes, creator of internet collaborative fiction, The Button Jar discussed her particular interest in creating work that involves alternating between writing and reading. Visitors to the site can both read the stories of others and upload their own stories. Novelist Jean-Paul Flintoff crowd funded his book through the publisher Unbound. He worked with an improvisation group to develop the story and, later in the process, his funders provided feedback on drafts, which resulted in some important changes to the final work. These examples from new media storytelling and new funding models are part of a wider groundswell in the importance of reader communities. Across the publishing landscape, the relationship between readers and writers is becoming more interactive and collaborative.

 

 

the writer as conductor/editor: the role of the writer is also expanding. In her work, Haynes recasts the writer as editor/conductor and sees her role as being to devise a narrative frame for the interaction of other writers and readers that will facilitate ‘organized serendipity’. Olumide Popoola and Annie Holmes, who together researched and wrote the short story collection breach – which tells the story of the refugee crisis through six voices based on interviews with refugees in Calais – join Flintoff in rejecting the idea of the writer as ‘sole presiding genius of a work of art.’

Maya Chowdhry, poet and transmedia artist, sees the writer as ‘a sign-writer illuminating the way, or a compass showing that there are many directions’. She explained how pro-active she needed to be in going out to find her audience and facilitating ways for them to get involved in the location based narrative Tales from the Towpath. Flintoff says he has followed the example of the editor of a newspaper he used to work for, who saw his job as editor as being like ‘creating a party that people want to come to’.

As they develop more interactive, collaborative relationships with readers and other partners, writers need to develop a clear conception of what their role is within the collective. There are a range of metaphors to choose from: catalyst, compass, sign-writer, conductor, editor, party convenor… each project may require a different label, but a guiding metaphor can provide an important direction for a project.

ethics of collaboration: our panel’s experiences suggest that, although these are crucial, there may not be a one size fits all approach. The ethics will be determined to a certain extent by the nature of the project. Transparency about the aims of the project may be one guiding principle. Popoola and Holmes felt it important to make their aims absolutely clear to the people they spoke to at the refugee camp in Calais. They explained that they wanted to produce a fictional work, to provide a different perspective on the refugee crisis, and that they would not be telling the refugees’ individual stories in any direct way. Instead their intention was to draw on them more loosely as material. The writers found that most people at Calais were happy to talk, because they were bored and frustrated and keen to make connections with others. This human connection was as, if not more, important to them than getting their stories told to a wider audience. Nor did those refugees who had now made it to the UK have any great desire to be identified with the book or to be involved in its promotion. They were happy that it had been written and hoped that it would interest and move readers, but it was more important to them to get on with rebuilding their lives than to be identified as collaborators in the book.

Flintoff stated that, quite simply, ‘everyone needs to get something out of it.’ What ‘it’ is, however, may not always be fully defineable in advance. There are many different reasons why people might get involved in a project. Some may have a story to tell. Someone else might want to contribute in a small way to a big project they think is worthwhile. People might want to learn new skills, have new experiences, meet people. They might have a life goal they want to achieve or simply to take part in something fun. Furthermore the answer may develop and change as the project itself develops through the collaborative process. Therefore, although the writer as conductor needs to provide a clear framework for engagement, there also needs to be flexibility. As Chowdhry points out, rather than assign a role to collaborators in advance, it may be necessary to allow them to find it through their participation of the project.

A collaborative approach to writing has much in common with collective ventures such as performance, co-design and community activism and can draw on insights from these fields. The ethics of collaboration also depend on an acknowledgement of the process as productive of more than a work of art or a commercial product, as discussed below.

writing and reading as social practice: the informality, relationality and embeddedness of the writing practices discussed by our panel remind us that writing and reading are not aesthetic activities bracketed off from the rest of life and society. Popoola and Holmes said that they had made some lasting connections with the people they met in Calais and were still in touch. This was partly related to the book, but also to the friendship that had developed between them. The process of researching refugee experiences had thus led to two distinct outcomes: to new relationships and understandings of the world on the one hand and to a book of short stories on the other. They were equally important. Haynes and Flintoff also commented on the way that the structures within which they were writing led to and indeed were dependent on the development of human relationships.

Forms of writing and reading, which blur the boundaries between professional and social activities (social media, blogs, life writing, crowd funded works, interactive fiction, fan fiction) remind us, among other things, that professional writers draw on and develop personal relationships through their writing; non-professional writers can have huge public influence, and that both writing and reading can be variously and also simultaneously professional, political and leisure activities.

Watch all video clips from this and other creative conversations here