This course aims to equip students with the practical, theoretical and aesthetic skills to practice in a professional Games production context.
You will work with industry standard software and hardware associated with sound design for games. Discuss the issues and ideas for a sound aesthetic for both narrative and non-narrative games. Build on traditional approaches to sound design for narrative and consider the impact of interaction and databases.
Explore the genre of sound driven games and interactive sound toys using a variety of platforms from screen based to installations and the development of innovative digital instruments and physical sound toys.
What will you submit?
Written assignment, Creative Portfolio & Interactive Artefact
Formats of Study
Weekly Lecture / Workshop
Self-Directed Study (Research – Listening and Reading)